Add NetworkLagDriver for lag simulation over low-level network transport layer
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@@ -59,7 +59,7 @@ bool ENetDriver::Initialize(NetworkPeer* host, const NetworkConfig& config)
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{
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_networkHost = host;
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_config = config;
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_peerMap = Dictionary<uint32, void*>();
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_peerMap.Clear();
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if (enet_initialize() != 0)
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{
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@@ -94,7 +94,7 @@ bool ENetDriver::Listen()
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address.host = ENET_HOST_ANY;
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// Set host address if needed
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if (_config.Address != String("any"))
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if (_config.Address != TEXT("any"))
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enet_address_set_host(&address, _config.Address.ToStringAnsi().GetText());
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// Create ENet host
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@@ -151,8 +151,7 @@ void ENetDriver::Disconnect()
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void ENetDriver::Disconnect(const NetworkConnection& connection)
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{
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const int connectionId = connection.ConnectionId;
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void* peer = nullptr;
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ENetPeer* peer;
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if (_peerMap.TryGet(connectionId, peer))
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{
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enet_peer_disconnect_now((ENetPeer*)peer, 0);
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@@ -168,86 +167,74 @@ bool ENetDriver::PopEvent(NetworkEvent* eventPtr)
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{
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ENetEvent event;
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const int result = enet_host_service((ENetHost*)_host, &event, 0);
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if (result < 0)
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LOG(Error, "Failed to check ENet events!");
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if (result > 0)
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{
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// Copy sender data
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const uint32 connectionId = enet_peer_get_id(event.peer);
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eventPtr->Sender = NetworkConnection();
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eventPtr->Sender.ConnectionId = connectionId;
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switch (event.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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eventPtr->EventType = NetworkEventType::Connected;
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if (IsServer())
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_peerMap.Add(connectionId, event.peer);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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eventPtr->EventType = NetworkEventType::Disconnected;
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if (IsServer())
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_peerMap.Remove(connectionId);
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break;
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case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT:
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eventPtr->EventType = NetworkEventType::Timeout;
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if (IsServer())
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_peerMap.Remove(connectionId);
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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eventPtr->EventType = NetworkEventType::Message;
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// Acquire message and copy message data
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eventPtr->Message = _networkHost->CreateMessage();
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eventPtr->Message.Length = event.packet->dataLength;
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Memory::CopyItems(eventPtr->Message.Buffer, event.packet->data, event.packet->dataLength);
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Platform::MemoryCopy(eventPtr->Message.Buffer, event.packet->data, event.packet->dataLength);
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break;
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default:
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break;
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}
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return true; // Event
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// Got event
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return true;
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}
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return false; // No events
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// No events
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return false;
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}
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void ENetDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message)
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{
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ASSERT(IsServer() == false);
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SendPacketToPeer((ENetPeer*)_peer, channelType, message);
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}
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void ENetDriver::SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target)
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{
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ASSERT(IsServer());
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ENetPeer* peer = *(ENetPeer**)_peerMap.TryGet(target.ConnectionId);
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ASSERT(peer != nullptr);
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ASSERT(peer->state == ENET_PEER_STATE_CONNECTED);
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SendPacketToPeer(peer, channelType, message);
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ENetPeer* peer;
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if (_peerMap.TryGet(target.ConnectionId, peer) && peer && peer->state == ENET_PEER_STATE_CONNECTED)
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{
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SendPacketToPeer(peer, channelType, message);
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}
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}
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void ENetDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message, const Array<NetworkConnection, HeapAllocation>& targets)
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{
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ASSERT(IsServer());
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ENetPeer* peer;
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for (NetworkConnection target : targets)
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{
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ENetPeer* peer = *(ENetPeer**)_peerMap.TryGet(target.ConnectionId);
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ASSERT(peer != nullptr);
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ASSERT(peer->state == ENET_PEER_STATE_CONNECTED);
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SendPacketToPeer(peer, channelType, message);
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if (_peerMap.TryGet(target.ConnectionId, peer) && peer && peer->state == ENET_PEER_STATE_CONNECTED)
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{
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SendPacketToPeer(peer, channelType, message);
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}
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}
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}
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