Add NetworkLagDriver for lag simulation over low-level network transport layer
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@@ -138,7 +138,6 @@ NetworkMessage NetworkPeer::CreateMessage()
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{
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const uint32 messageId = MessagePool.Pop();
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uint8* messageBuffer = GetMessageBuffer(messageId);
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return NetworkMessage(messageBuffer, messageId, Config.MessageSize, 0, 0);
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}
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