diff --git a/Source/Editor/Editor.Build.cs b/Source/Editor/Editor.Build.cs
index 4d7d33d65..3f9156b5d 100644
--- a/Source/Editor/Editor.Build.cs
+++ b/Source/Editor/Editor.Build.cs
@@ -37,7 +37,6 @@ public class Editor : EditorModule
base.Setup(options);
options.PublicDependencies.Add("Engine");
- options.PrivateDependencies.Add("Main");
options.PrivateDependencies.Add("pugixml");
options.PrivateDependencies.Add("UniversalAnalytics");
options.PrivateDependencies.Add("ContentImporters");
diff --git a/Source/FlaxGame.Build.cs b/Source/FlaxGame.Build.cs
index 4604256cb..11884f458 100644
--- a/Source/FlaxGame.Build.cs
+++ b/Source/FlaxGame.Build.cs
@@ -51,7 +51,6 @@ public class FlaxGame : EngineTarget
// Build engine as DLL to be linked in the game UWP project
if (options.Platform.Target == TargetPlatform.XboxOne || options.Platform.Target == TargetPlatform.UWP)
{
- OutputType = TargetOutputType.Library;
options.LinkEnv.Output = LinkerOutput.SharedLibrary;
options.LinkEnv.GenerateWindowsMetadata = true;
options.LinkEnv.GenerateDocumentation = true;
diff --git a/Source/Tools/Flax.Build/Build/EngineTarget.cs b/Source/Tools/Flax.Build/Build/EngineTarget.cs
index f1b71ed80..f310a4814 100644
--- a/Source/Tools/Flax.Build/Build/EngineTarget.cs
+++ b/Source/Tools/Flax.Build/Build/EngineTarget.cs
@@ -2,6 +2,8 @@
using System;
using System.IO;
+using Flax.Build.Graph;
+using Flax.Build.NativeCpp;
namespace Flax.Build
{
@@ -14,7 +16,7 @@ namespace Flax.Build
private static Version _engineVersion;
///
- /// Gets the engine version (from Version.h in the engine source).
+ /// Gets the engine version.
///
public static Version EngineVersion
{
@@ -40,5 +42,120 @@ namespace Flax.Build
Modules.Add("Main");
Modules.Add("Engine");
}
+
+ ///
+ public override string GetOutputFilePath(BuildOptions options, TargetOutputType? outputType)
+ {
+ // If building engine executable for platform doesn't support referencing it when linking game shared libraries
+ if (UseSymbolsExports && (outputType ?? OutputType) == TargetOutputType.Executable && !options.Platform.HasExecutableFileReferenceSupport)
+ {
+ // Build into shared library
+ outputType = TargetOutputType.Library;
+ }
+
+ return base.GetOutputFilePath(options, outputType);
+ }
+
+ ///
+ public override void SetupTargetEnvironment(BuildOptions options)
+ {
+ base.SetupTargetEnvironment(options);
+
+ // If building engine executable for platform doesn't support referencing it when linking game shared libraries
+ if (UseSymbolsExports && OutputType == TargetOutputType.Executable && !options.Platform.HasExecutableFileReferenceSupport)
+ {
+ // Build into shared library
+ options.LinkEnv.Output = LinkerOutput.SharedLibrary;
+ }
+ }
+
+ ///
+ public override void PreBuild(TaskGraph graph, BuildOptions buildOptions)
+ {
+ // If building engine executable for platform doesn't support referencing it when linking game shared libraries
+ if (UseSymbolsExports && OutputType == TargetOutputType.Executable && !buildOptions.Platform.HasExecutableFileReferenceSupport)
+ {
+ // Don't link Main module into shared library
+ Modules.Remove("Main");
+ }
+
+ base.PreBuild(graph, buildOptions);
+ }
+
+ ///
+ public override void PostBuild(TaskGraph graph, BuildOptions buildOptions)
+ {
+ base.PostBuild(graph, buildOptions);
+
+ // If building engine executable for platform doesn't support referencing it when linking game shared libraries
+ if (UseSymbolsExports && OutputType == TargetOutputType.Executable && !buildOptions.Platform.HasExecutableFileReferenceSupport)
+ {
+ // Build additional executable with Main module only that uses shared library
+ using (new ProfileEventScope("BuildExecutable"))
+ {
+ BuildMainExecutable(graph, buildOptions);
+ }
+
+ // Restore state from PreBuild
+ Modules.Add("Main");
+ }
+ }
+
+ private void BuildMainExecutable(TaskGraph graph, BuildOptions buildOptions)
+ {
+ var outputPath = Path.Combine(buildOptions.OutputFolder, buildOptions.Platform.GetLinkOutputFileName(OutputName, LinkerOutput.Executable));
+ var exeBuildOptions = Builder.GetBuildOptions(this, buildOptions.Platform, buildOptions.Toolchain, buildOptions.Architecture, buildOptions.Configuration, buildOptions.WorkingDirectory);
+ exeBuildOptions.LinkEnv.Output = LinkerOutput.Executable;
+ var rules = Builder.GenerateRulesAssembly();
+ var buildData = new Builder.BuildData
+ {
+ Rules = rules,
+ Target = this,
+ Graph = graph,
+ TargetOptions = exeBuildOptions,
+ Platform = buildOptions.Platform,
+ Toolchain = buildOptions.Toolchain,
+ Architecture = buildOptions.Architecture,
+ Configuration = buildOptions.Configuration,
+ };
+
+ // Build Main module
+ var mainModule = rules.GetModule("Main");
+ var mainModuleOutputPath = Path.Combine(exeBuildOptions.IntermediateFolder, mainModule.Name);
+ if (!IsPreBuilt && !Directory.Exists(mainModuleOutputPath))
+ Directory.CreateDirectory(mainModuleOutputPath);
+ var mainModuleOptions = new BuildOptions
+ {
+ Target = this,
+ Platform = buildOptions.Platform,
+ Toolchain = buildOptions.Toolchain,
+ Architecture = buildOptions.Architecture,
+ Configuration = buildOptions.Configuration,
+ CompileEnv = (CompileEnvironment)exeBuildOptions.CompileEnv.Clone(),
+ LinkEnv = (LinkEnvironment)exeBuildOptions.LinkEnv.Clone(),
+ IntermediateFolder = mainModuleOutputPath,
+ OutputFolder = mainModuleOutputPath,
+ WorkingDirectory = exeBuildOptions.WorkingDirectory,
+ HotReloadPostfix = exeBuildOptions.HotReloadPostfix,
+ };
+ mainModuleOptions.SourcePaths.Add(mainModule.FolderPath);
+ mainModule.Setup(mainModuleOptions);
+ mainModuleOptions.MergeSourcePathsIntoSourceFiles();
+ mainModuleOptions.CompileEnv.PreprocessorDefinitions.Add("FLAXENGINE_API=DLLIMPORT");
+ Builder.BuildModuleInner(buildData, mainModule, mainModuleOptions, false);
+
+ // Link executable
+ exeBuildOptions.LinkEnv.InputLibraries.Add(Path.Combine(buildOptions.OutputFolder, buildOptions.Platform.GetLinkOutputFileName(OutputName, LinkerOutput.SharedLibrary)));
+ foreach (var e in mainModuleOptions.OutputFiles)
+ exeBuildOptions.LinkEnv.InputFiles.Add(e);
+ foreach (var e in mainModuleOptions.DependencyFiles)
+ exeBuildOptions.DependencyFiles.Add(e);
+ foreach (var e in mainModuleOptions.OptionalDependencyFiles)
+ exeBuildOptions.OptionalDependencyFiles.Add(e);
+ exeBuildOptions.Libraries.AddRange(mainModuleOptions.Libraries);
+ exeBuildOptions.DelayLoadLibraries.AddRange(mainModuleOptions.DelayLoadLibraries);
+ exeBuildOptions.ScriptingAPI.Add(mainModuleOptions.ScriptingAPI);
+ buildOptions.Toolchain.LinkFiles(graph, exeBuildOptions, outputPath);
+ }
}
}
diff --git a/Source/Tools/Flax.Build/Build/GameTarget.cs b/Source/Tools/Flax.Build/Build/GameTarget.cs
index 6e459da97..72aeaf2c6 100644
--- a/Source/Tools/Flax.Build/Build/GameTarget.cs
+++ b/Source/Tools/Flax.Build/Build/GameTarget.cs
@@ -46,7 +46,6 @@ namespace Flax.Build
Architectures = new[]
{
TargetArchitecture.x64,
- TargetArchitecture.x86,
};
ConfigurationName = "Editor";
GlobalDefinitions.Add("USE_EDITOR");
diff --git a/Source/Tools/Flax.Build/Build/NativeCpp/Builder.NativeCpp.cs b/Source/Tools/Flax.Build/Build/NativeCpp/Builder.NativeCpp.cs
index af50cfe1e..40a509d60 100644
--- a/Source/Tools/Flax.Build/Build/NativeCpp/Builder.NativeCpp.cs
+++ b/Source/Tools/Flax.Build/Build/NativeCpp/Builder.NativeCpp.cs
@@ -180,6 +180,23 @@ namespace Flax.Build
/// The configuration.
/// The list of modules to use for build (unique items).
public static Dictionary CollectModules(RulesAssembly rules, Platform platform, Target target, BuildOptions targetBuildOptions, Toolchain toolchain, TargetArchitecture architecture, TargetConfiguration configuration)
+ {
+ return CollectModules(rules, platform, target, targetBuildOptions, toolchain, architecture, configuration, target.Modules);
+ }
+
+ ///
+ /// Collects the modules required to build (includes dependencies).
+ ///
+ /// The rules.
+ /// The target.
+ /// The target build options.
+ /// The platform.
+ /// The toolchain.
+ /// The architecture.
+ /// The configuration.
+ /// The list of root modules to start collection.
+ /// The list of modules to use for build (unique items).
+ public static Dictionary CollectModules(RulesAssembly rules, Platform platform, Target target, BuildOptions targetBuildOptions, Toolchain toolchain, TargetArchitecture architecture, TargetConfiguration configuration, IEnumerable moduleNames)
{
var buildData = new BuildData
{
@@ -193,7 +210,7 @@ namespace Flax.Build
};
// Collect all modules
- foreach (var moduleName in target.Modules)
+ foreach (var moduleName in moduleNames)
{
var module = rules.GetModule(moduleName);
if (module != null)
@@ -259,7 +276,7 @@ namespace Flax.Build
return moduleOptions;
}
- private static void BuildModuleInner(BuildData buildData, Module module, BuildOptions moduleOptions)
+ internal static void BuildModuleInner(BuildData buildData, Module module, BuildOptions moduleOptions, bool withApi = true)
{
// Inherit build environment from dependent modules
foreach (var moduleName in moduleOptions.PrivateDependencies)
@@ -337,7 +354,7 @@ namespace Flax.Build
cppFiles.Add(moduleOptions.SourceFiles[i]);
}
- if (!string.IsNullOrEmpty(module.BinaryModuleName))
+ if (!string.IsNullOrEmpty(module.BinaryModuleName) && withApi)
{
// Generate scripting bindings
using (new ProfileEventScope("GenerateBindings"))
@@ -396,7 +413,7 @@ namespace Flax.Build
}
}
- private static void BuildModuleInnerBindingsOnly(BuildData buildData, Module module, BuildOptions moduleOptions)
+ internal static void BuildModuleInnerBindingsOnly(BuildData buildData, Module module, BuildOptions moduleOptions)
{
// Inherit build environment from dependent modules
foreach (var moduleName in moduleOptions.PrivateDependencies)
@@ -751,7 +768,9 @@ namespace Flax.Build
using (new ProfileEventScope("BuildBindings"))
{
if (!buildData.Target.IsPreBuilt)
+ {
BuildTargetBindings(rules, graph, buildData);
+ }
}
// Link modules into a target
diff --git a/Source/Tools/Flax.Build/Build/Platform.cs b/Source/Tools/Flax.Build/Build/Platform.cs
index 15addce27..79c30f969 100644
--- a/Source/Tools/Flax.Build/Build/Platform.cs
+++ b/Source/Tools/Flax.Build/Build/Platform.cs
@@ -66,11 +66,6 @@ namespace Flax.Build
///
public abstract bool HasRequiredSDKsInstalled { get; }
- ///
- /// Gets a value indicating whether precompiled headers are supported on that platform.
- ///
- public abstract bool HasPrecompiledHeaderSupport { get; }
-
///
/// Gets a value indicating whether that platform supports shared libraries (dynamic link libraries).
///
@@ -81,6 +76,11 @@ namespace Flax.Build
///
public virtual bool HasModularBuildSupport => true;
+ ///
+ /// Gets a value indicating whether that platform supports using executable file as a reference when linking shared library. Otherwise, platform enforces monolithic linking or separate shared libraries usage.
+ ///
+ public virtual bool HasExecutableFileReferenceSupport => false;
+
///
/// Gets the executable file extension (including leading dot).
///
@@ -102,9 +102,19 @@ namespace Flax.Build
public abstract string ProgramDatabaseFileExtension { get; }
///
- /// Gets the executable and library files prefix.
+ /// Gets the executable files prefix.
///
- public virtual string BinaryFilePrefix => string.Empty;
+ public virtual string ExecutableFilePrefix => string.Empty;
+
+ ///
+ /// Gets the shared library files prefix.
+ ///
+ public virtual string SharedLibraryFilePrefix => string.Empty;
+
+ ///
+ /// Gets the statuc library files prefix.
+ ///
+ public virtual string StaticLibraryFilePrefix => string.Empty;
///
/// Gets the default project format used by the given platform.
@@ -138,10 +148,10 @@ namespace Flax.Build
{
switch (output)
{
- case LinkerOutput.Executable: return BinaryFilePrefix + name + ExecutableFileExtension;
- case LinkerOutput.SharedLibrary: return BinaryFilePrefix + name + SharedLibraryFileExtension;
+ case LinkerOutput.Executable: return ExecutableFilePrefix + name + ExecutableFileExtension;
+ case LinkerOutput.SharedLibrary: return SharedLibraryFilePrefix + name + SharedLibraryFileExtension;
case LinkerOutput.StaticLibrary:
- case LinkerOutput.ImportLibrary: return BinaryFilePrefix + name + StaticLibraryFileExtension;
+ case LinkerOutput.ImportLibrary: return StaticLibraryFilePrefix + name + StaticLibraryFileExtension;
default: throw new ArgumentOutOfRangeException(nameof(output), output, null);
}
}
diff --git a/Source/Tools/Flax.Build/Platforms/Android/AndroidPlatform.cs b/Source/Tools/Flax.Build/Platforms/Android/AndroidPlatform.cs
index bbf40f152..5bf7fff0f 100644
--- a/Source/Tools/Flax.Build/Platforms/Android/AndroidPlatform.cs
+++ b/Source/Tools/Flax.Build/Platforms/Android/AndroidPlatform.cs
@@ -20,12 +20,15 @@ namespace Flax.Build.Platforms
///
public override bool HasSharedLibrarySupport => true;
+
+ ///
+ public override bool HasExecutableFileReferenceSupport => true;
///
public override string ExecutableFileExtension => ".so";
///
- public override string BinaryFilePrefix => "lib";
+ public override string ExecutableFilePrefix => "lib";
///
/// Initializes a new instance of the class.
diff --git a/Source/Tools/Flax.Build/Platforms/Linux/LinuxToolchain.cs b/Source/Tools/Flax.Build/Platforms/Linux/LinuxToolchain.cs
index 3c6c8ae1b..64cd88926 100644
--- a/Source/Tools/Flax.Build/Platforms/Linux/LinuxToolchain.cs
+++ b/Source/Tools/Flax.Build/Platforms/Linux/LinuxToolchain.cs
@@ -55,7 +55,7 @@ namespace Flax.Build.Platforms
args.Add("-mssse3");
}
- if (options.Target.OutputType == TargetOutputType.Library)
+ if (options.LinkEnv.Output == LinkerOutput.SharedLibrary)
{
args.Add("-fPIC");
}
diff --git a/Source/Tools/Flax.Build/Platforms/Unix/UnixPlatform.cs b/Source/Tools/Flax.Build/Platforms/Unix/UnixPlatform.cs
index 9d3cedc07..b3e405859 100644
--- a/Source/Tools/Flax.Build/Platforms/Unix/UnixPlatform.cs
+++ b/Source/Tools/Flax.Build/Platforms/Unix/UnixPlatform.cs
@@ -11,9 +11,6 @@ namespace Flax.Build.Platforms
///
public abstract class UnixPlatform : Platform
{
- ///
- public override bool HasPrecompiledHeaderSupport => false;
-
///
public override string ExecutableFileExtension => string.Empty;
@@ -26,6 +23,12 @@ namespace Flax.Build.Platforms
///
public override string ProgramDatabaseFileExtension => string.Empty;
+ ///
+ public override string SharedLibraryFilePrefix => "lib";
+
+ ///
+ public override string StaticLibraryFilePrefix => "lib";
+
///
public override ProjectFormat DefaultProjectFormat => ProjectFormat.VisualStudioCode;
diff --git a/Source/Tools/Flax.Build/Platforms/Windows/WindowsPlatformBase.cs b/Source/Tools/Flax.Build/Platforms/Windows/WindowsPlatformBase.cs
index b7ddf0605..fca112e9c 100644
--- a/Source/Tools/Flax.Build/Platforms/Windows/WindowsPlatformBase.cs
+++ b/Source/Tools/Flax.Build/Platforms/Windows/WindowsPlatformBase.cs
@@ -122,11 +122,11 @@ namespace Flax.Build.Platforms
///
public override bool HasRequiredSDKsInstalled => _hasRequiredSDKsInstalled;
- ///
- public override bool HasPrecompiledHeaderSupport => true;
-
///
public override bool HasSharedLibrarySupport => true;
+
+ ///
+ public override bool HasExecutableFileReferenceSupport => true;
///
public override string ExecutableFileExtension => ".exe";