Codestyle
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@@ -728,9 +728,7 @@ namespace Math
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/// <summary>
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/// Returns value based on comparand. The main purpose of this function is to avoid branching based on floating point comparison which can be avoided via compiler intrinsics.
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/// </summary>
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/// <remarks>
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/// Please note that this doesn't define what happens in the case of NaNs as there might be platform specific differences.
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/// </remarks>
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/// <remarks>Please note that this doesn't define what happens in the case of NaNs as there might be platform specific differences.</remarks>
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/// <param name="comparand">Comparand the results are based on.</param>
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/// <param name="valueGEZero">The result value if comparand >= 0.</param>
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/// <param name="valueLTZero">The result value if comparand < 0.</param>
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@@ -890,8 +888,9 @@ namespace Math
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{
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return Lerp<T>(a, b, alpha < 0.5f ? InterpCircularIn(0.f, 1.f, alpha * 2.f) * 0.5f : InterpCircularOut(0.f, 1.f, alpha * 2.f - 1.f) * 0.5f + 0.5f);
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}
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/// <summary>
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/// PingPongs the value <paramref name="t"/>, so that it is never larger than <paramref name="length"/> and never smaller than 0.
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/// Ping pongs the value <paramref name="t"/>, so that it is never larger than <paramref name="length"/> and never smaller than 0.
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/// </summary>
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/// <param name="t"></param>
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/// <param name="length"></param>
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