Fix some engine API to be exposed for C++ scripting
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@@ -231,9 +231,9 @@ bool GPUSwapChainDX11::Resize(int32 width, int32 height)
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_width = width;
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_height = height;
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#if PLATFORM_WINDOWS
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_memoryUsage = CalculateTextureMemoryUsage(RenderToolsDX::ToPixelFormat(swapChainDesc.BufferDesc.Format), _width, _height, 1) * swapChainDesc.BufferCount;
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_memoryUsage = RenderTools::CalculateTextureMemoryUsage(RenderToolsDX::ToPixelFormat(swapChainDesc.BufferDesc.Format), _width, _height, 1) * swapChainDesc.BufferCount;
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#else
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_memoryUsage = CalculateTextureMemoryUsage(RenderToolsDX::ToPixelFormat(swapChainDesc.Format), _width, _height, 1) * swapChainDesc.BufferCount;
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_memoryUsage = RenderTools::CalculateTextureMemoryUsage(RenderToolsDX::ToPixelFormat(swapChainDesc.Format), _width, _height, 1) * swapChainDesc.BufferCount;
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#endif
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getBackBuffer();
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@@ -231,7 +231,7 @@ bool GPUSwapChainDX12::Resize(int32 width, int32 height)
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_currentFrameIndex = _swapChain->GetCurrentBackBufferIndex();
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_width = width;
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_height = height;
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_memoryUsage = CalculateTextureMemoryUsage(_format, _width, _height, 1) * swapChainDesc.BufferCount;
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_memoryUsage = RenderTools::CalculateTextureMemoryUsage(_format, _width, _height, 1) * swapChainDesc.BufferCount;
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getBackBuffer();
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#endif
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