Fix some engine API to be exposed for C++ scripting
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@@ -415,7 +415,7 @@ bool GPUSwapChainVulkan::CreateSwapChain(int32 width, int32 height)
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}
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// Calculate memory usage
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_memoryUsage = CalculateTextureMemoryUsage(_format, _width, _height, 1) * _backBuffers.Count();
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_memoryUsage = RenderTools::CalculateTextureMemoryUsage(_format, _width, _height, 1) * _backBuffers.Count();
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return false;
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}
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