diff --git a/Source/Engine/Engine/Screen.cpp b/Source/Engine/Engine/Screen.cpp index 462110100..b6cec67c6 100644 --- a/Source/Engine/Engine/Screen.cpp +++ b/Source/Engine/Engine/Screen.cpp @@ -66,106 +66,6 @@ void Screen::SetSize(const Float2& value) Size = value; } -Array Screen::GetAllResolutions() { - - // reference: https://en.wikipedia.org/wiki/List_of_common_resolutions -#if PLATFORM_DESKTOP || PLATFORM_LINUX - // all list of monitors and video resolutions - Float2 rawResolutions[66] = { - Float2(480, 480), - Float2(528, 480), - Float2(544, 576), - Float2(544, 480), - Float2(640, 480), - Float2(704, 480), - Float2(704, 576), - Float2(720, 480), - Float2(720, 486), - Float2(720, 576), - Float2(768, 480), - Float2(800, 480), - Float2(800, 600), - Float2(960, 720), - Float2(1024, 600), - Float2(1024, 768), - Float2(1024, 1024), - Float2(1280, 720), - Float2(1280, 800), - Float2(1280, 1024), - Float2(1280, 1080), - Float2(1366, 768), - Float2(1440, 900), - Float2(1440, 1024), - Float2(1440, 1080), - Float2(1600, 900), - Float2(1600, 1024), - Float2(1600, 1200), - Float2(1680, 1050), - Float2(1828, 1332), - Float2(1920, 1080), - Float2(1920, 1400), - Float2(1920, 1440), - Float2(1990, 1080), - Float2(2048, 858), - Float2(2048, 1080), - Float2(2048, 1280), - Float2(2048, 1440), - Float2(2048, 1536), - Float2(2304, 1728), - Float2(2400, 1080), - Float2(2560, 1080), - Float2(2560, 1440), - Float2(2560, 1600), - Float2(2800, 2100), - Float2(3840, 2160), - Float2(2048, 1556), - Float2(3000, 2000), - Float2(3240, 2160), - Float2(3840, 2160), - Float2(4096, 1714), - Float2(4096, 2304), - Float2(5120, 2160), - Float2(5120, 2880), - Float2(5120, 1440), - Float2(5120, 3200), - Float2(6012, 3384), - Float2(7200, 3600), - Float2(7680, 4320), - Float2(7680, 4320), - Float2(8192, 4320), - Float2(10240, 4320), - Float2(15360, 8640) - }; - - Float2 primaryResolution = Platform::GetDesktopSize(); - Array resolutions = Array(); - - // invert horizontal resolutions to vertical - if (primaryResolution.Y > primaryResolution.X) - { - for (int i = 0; i < rawResolutions->Length(); i++) - { - rawResolutions[i] = Float2(rawResolutions[i].Y, rawResolutions[i].Y); - } - } - - for each (Float2 r in rawResolutions) - { - if (r.X >= primaryResolution.X && r.Y >= primaryResolution.Y) - { - break; - } - - resolutions.Add(r); - } - - resolutions.Add(primaryResolution); - return resolutions; -#else - return Array({ primaryResolution }); -#endif -} - Float2 Screen::ScreenToGameViewport(const Float2& screenPos) { #if USE_EDITOR diff --git a/Source/Engine/Engine/Screen.h b/Source/Engine/Engine/Screen.h index 8c349aef2..e9dbe9279 100644 --- a/Source/Engine/Engine/Screen.h +++ b/Source/Engine/Engine/Screen.h @@ -35,12 +35,6 @@ DECLARE_SCRIPTING_TYPE_NO_SPAWN(Screen); /// The value API_PROPERTY() static Float2 GetSize(); - /// - /// returns a list of standard resolutions used in monitors and media - /// - /// List of resolutions - API_PROPERTY() static Array GetAllResolutions(); - /// /// Converts the screen-space position to the game viewport position. ///