From e1f528ec9acb74689d95b169252e6dfdb1dcfcb3 Mon Sep 17 00:00:00 2001 From: Andrej Stojkovikj <40241148+AndrejStojkovic@users.noreply.github.com> Date: Tue, 19 Sep 2023 15:48:16 +0200 Subject: [PATCH] Fix SmoothDamp missed type casting for Vector2 --- Source/Engine/Core/Math/Vector2.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Core/Math/Vector2.cs b/Source/Engine/Core/Math/Vector2.cs index cb0cd17d1..3eea3890f 100644 --- a/Source/Engine/Core/Math/Vector2.cs +++ b/Source/Engine/Core/Math/Vector2.cs @@ -1001,7 +1001,7 @@ namespace FlaxEngine float maxChangeSpeed = maxSpeed * smoothTime; float changeSq = maxChangeSpeed * maxChangeSpeed; - float sqrDist = change_x * change_x + change_y * change_y; + Real sqrDist = change_x * change_x + change_y * change_y; if (sqrDist > changeSq) { var dist = (Real)Math.Sqrt(sqrDist);