Refactor scene rendering to separate drawable actors
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@@ -63,7 +63,7 @@ BoundingBox Decal::GetEditorBox() const
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void Decal::OnLayerChanged()
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{
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if (_sceneRenderingKey != -1)
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GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
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GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, SceneRendering::PreRender);
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}
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void Decal::Draw(RenderContext& renderContext)
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@@ -118,7 +118,7 @@ bool Decal::IntersectsItself(const Ray& ray, Real& distance, Vector3& normal)
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void Decal::OnEnable()
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{
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GetSceneRendering()->AddActor(this, _sceneRenderingKey);
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GetSceneRendering()->AddActor(this, _sceneRenderingKey, SceneRendering::PreRender);
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#if USE_EDITOR
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GetSceneRendering()->AddViewportIcon(this);
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#endif
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@@ -132,7 +132,7 @@ void Decal::OnDisable()
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#if USE_EDITOR
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GetSceneRendering()->RemoveViewportIcon(this);
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#endif
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GetSceneRendering()->RemoveActor(this, _sceneRenderingKey);
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GetSceneRendering()->RemoveActor(this, _sceneRenderingKey, SceneRendering::PreRender);
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// Base
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Actor::OnDisable();
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@@ -148,5 +148,5 @@ void Decal::OnTransformChanged()
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BoundingSphere::FromBox(_box, _sphere);
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if (_sceneRenderingKey != -1)
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GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
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GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, SceneRendering::PreRender);
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}
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