Refactor scene rendering to separate drawable actors
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@@ -73,7 +73,7 @@ bool DirectionalLight::IntersectsItself(const Ray& ray, Real& distance, Vector3&
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void DirectionalLight::OnEnable()
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{
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GetSceneRendering()->AddActor(this, _sceneRenderingKey);
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GetSceneRendering()->AddActor(this, _sceneRenderingKey, SceneRendering::PreRender);
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#if USE_EDITOR
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GetSceneRendering()->AddViewportIcon(this);
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#endif
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@@ -87,7 +87,7 @@ void DirectionalLight::OnDisable()
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#if USE_EDITOR
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GetSceneRendering()->RemoveViewportIcon(this);
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#endif
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GetSceneRendering()->RemoveActor(this, _sceneRenderingKey);
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GetSceneRendering()->RemoveActor(this, _sceneRenderingKey, SceneRendering::PreRender);
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// Base
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LightWithShadow::OnDisable();
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