Refactor scene rendering to separate drawable actors
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@@ -170,7 +170,7 @@ void EnvironmentProbe::UpdateBounds()
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_sphere = BoundingSphere(GetPosition(), GetScaledRadius());
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BoundingBox::FromSphere(_sphere, _box);
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if (_sceneRenderingKey != -1)
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GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
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GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, SceneRendering::PreRender);
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}
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void EnvironmentProbe::Draw(RenderContext& renderContext)
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@@ -206,7 +206,7 @@ void EnvironmentProbe::OnDebugDrawSelected()
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void EnvironmentProbe::OnLayerChanged()
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{
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if (_sceneRenderingKey != -1)
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GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
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GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, SceneRendering::PreRender);
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}
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void EnvironmentProbe::Serialize(SerializeStream& stream, const void* otherObj)
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@@ -259,7 +259,7 @@ bool EnvironmentProbe::IntersectsItself(const Ray& ray, Real& distance, Vector3&
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void EnvironmentProbe::OnEnable()
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{
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GetSceneRendering()->AddActor(this, _sceneRenderingKey);
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GetSceneRendering()->AddActor(this, _sceneRenderingKey, SceneRendering::PreRender);
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#if USE_EDITOR
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GetSceneRendering()->AddViewportIcon(this);
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#endif
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@@ -273,7 +273,7 @@ void EnvironmentProbe::OnDisable()
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#if USE_EDITOR
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GetSceneRendering()->RemoveViewportIcon(this);
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#endif
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GetSceneRendering()->RemoveActor(this, _sceneRenderingKey);
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GetSceneRendering()->RemoveActor(this, _sceneRenderingKey, SceneRendering::PreRender);
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// Base
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Actor::OnDisable();
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