Refactor scene rendering to separate drawable actors

This commit is contained in:
Wojtek Figat
2022-10-27 18:27:12 +02:00
parent 4123e4cf69
commit e217d5e79b
22 changed files with 129 additions and 102 deletions

View File

@@ -389,7 +389,7 @@ void Level::CallBeginPlay(Actor* obj)
}
}
void Level::DrawActors(RenderContext& renderContext)
void Level::DrawActors(RenderContext& renderContext, byte category)
{
PROFILE_CPU();
@@ -398,7 +398,7 @@ void Level::DrawActors(RenderContext& renderContext)
for (Scene* scene : Scenes)
{
if (scene->IsActiveInHierarchy())
scene->Rendering.Draw(renderContext);
scene->Rendering.Draw(renderContext, (SceneRendering::DrawCategory)category);
}
}