From e22fa20dc1063d3553b26a2323b7de961d09fe6d Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Mon, 6 Nov 2023 14:06:10 +0100 Subject: [PATCH] Minor fixes to #1740 --- Source/Editor/Modules/UIModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Editor/Modules/UIModule.cs b/Source/Editor/Modules/UIModule.cs index 9546f3570..3386d411c 100644 --- a/Source/Editor/Modules/UIModule.cs +++ b/Source/Editor/Modules/UIModule.cs @@ -528,8 +528,7 @@ namespace FlaxEditor.Modules _menuFileSaveAll = cm.AddButton("Save All", inputOptions.Save, Editor.SaveAll); _menuFileSaveScenes = cm.AddButton("Save scenes", inputOptions.SaveScenes, Editor.Scene.SaveScenes); _menuFileCloseScenes = cm.AddButton("Close scenes", inputOptions.CloseScenes, Editor.Scene.CloseAllScenes); - cm.AddSeparator(); - _menuFileReloadScenes = cm.AddButton("Reload Scenes", Editor.Scene.ReloadScenes); + _menuFileReloadScenes = cm.AddButton("Reload scenes", Editor.Scene.ReloadScenes); cm.AddSeparator(); _menuFileOpenScriptsProject = cm.AddButton("Open scripts project", inputOptions.OpenScriptsProject, Editor.CodeEditing.OpenSolution); _menuFileGenerateScriptsProjectFiles = cm.AddButton("Generate scripts project files", inputOptions.GenerateScriptsProject, Editor.ProgressReporting.GenerateScriptsProjectFiles.RunAsync); @@ -833,6 +832,7 @@ namespace FlaxEditor.Modules _menuFileSaveScenes.Enabled = hasOpenedScene; _menuFileCloseScenes.Enabled = hasOpenedScene; + _menuFileReloadScenes.Enabled = hasOpenedScene; _menuFileGenerateScriptsProjectFiles.Enabled = !Editor.ProgressReporting.GenerateScriptsProjectFiles.IsActive; c.PerformLayout();