Add support for hierarchical objects ownership
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@@ -96,7 +96,7 @@ public:
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/// </summary>
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/// <param name="obj">The network object.</param>
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/// <returns>The Client Id.</returns>
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API_FUNCTION() static uint32 GetObjectClientId(ScriptingObject* obj);
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API_FUNCTION() static uint32 GetObjectOwnerClientId(ScriptingObject* obj);
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/// <summary>
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/// Gets the role of the network object used locally (eg. to check if can simulate object).
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@@ -145,7 +145,8 @@ public:
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/// <param name="obj">The network object.</param>
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/// <param name="ownerClientId">The new owner. Set to NetworkManager::LocalClientId for local client to be owner (server might reject it).</param>
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/// <param name="localRole">The local role to assign for the object.</param>
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API_FUNCTION() static void SetObjectOwnership(ScriptingObject* obj, uint32 ownerClientId, NetworkObjectRole localRole = NetworkObjectRole::Replicated);
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/// <param name="hierarchical">True if apply the ownership to all child objects of this object (eg. all child actors and scripts attached to the networked actor).</param>
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API_FUNCTION() static void SetObjectOwnership(ScriptingObject* obj, uint32 ownerClientId, NetworkObjectRole localRole = NetworkObjectRole::Replicated, bool hierarchical = false);
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/// <summary>
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/// Marks the object dirty to perform immediate replication to the other clients.
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