Fix missing D3D11 stencil ref value
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@@ -285,7 +285,10 @@ void GPUContextDX11::SetBlendFactor(const Float4& value)
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void GPUContextDX11::SetStencilRef(uint32 value)
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void GPUContextDX11::SetStencilRef(uint32 value)
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{
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{
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if (CurrentStencilRef != value)
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if (CurrentStencilRef != value)
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{
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CurrentStencilRef = value;
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_context->OMSetDepthStencilState(CurrentDepthStencilState, CurrentStencilRef);
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_context->OMSetDepthStencilState(CurrentDepthStencilState, CurrentStencilRef);
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}
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}
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}
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void GPUContextDX11::ResetSR()
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void GPUContextDX11::ResetSR()
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