Merge remote-tracking branch 'origin/gi' into large-worlds

# Conflicts:
#	Source/Engine/Graphics/PostProcessSettings.cpp
#	Source/Engine/Level/Actors/SkyLight.cpp
#	Source/Engine/Renderer/GBufferPass.cpp
#	Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
#	Source/Engine/Renderer/RenderList.h
This commit is contained in:
Wojtek Figat
2022-06-13 00:46:33 +02:00
53 changed files with 2309 additions and 218 deletions

View File

@@ -64,6 +64,22 @@ namespace FlaxEditor.Windows
set => Graphics.VolumetricFogQuality = value;
}
[DefaultValue(Quality.High)]
[EditorOrder(1280), EditorDisplay("Quality"), Tooltip("The Global SDF quality. Controls the volume texture resolution and amount of cascades to use.")]
public Quality GlobalSDFQuality
{
get => Graphics.GlobalSDFQuality;
set => Graphics.GlobalSDFQuality = value;
}
[DefaultValue(Quality.High)]
[EditorOrder(1290), EditorDisplay("Quality"), Tooltip("The Global Illumination quality. Controls the quality of the GI effect.")]
public Quality GIQuality
{
get => Graphics.GIQuality;
set => Graphics.GIQuality = value;
}
[DefaultValue(Quality.Medium)]
[EditorOrder(1300), EditorDisplay("Quality", "Shadows Quality"), Tooltip("The shadows quality.")]
public Quality ShadowsQuality