Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts: # Source/Engine/Graphics/PostProcessSettings.cpp # Source/Engine/Level/Actors/SkyLight.cpp # Source/Engine/Renderer/GBufferPass.cpp # Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp # Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp # Source/Engine/Renderer/GlobalSignDistanceFieldPass.h # Source/Engine/Renderer/RenderList.h
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@@ -64,6 +64,22 @@ namespace FlaxEditor.Windows
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set => Graphics.VolumetricFogQuality = value;
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}
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[DefaultValue(Quality.High)]
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[EditorOrder(1280), EditorDisplay("Quality"), Tooltip("The Global SDF quality. Controls the volume texture resolution and amount of cascades to use.")]
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public Quality GlobalSDFQuality
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{
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get => Graphics.GlobalSDFQuality;
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set => Graphics.GlobalSDFQuality = value;
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}
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[DefaultValue(Quality.High)]
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[EditorOrder(1290), EditorDisplay("Quality"), Tooltip("The Global Illumination quality. Controls the quality of the GI effect.")]
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public Quality GIQuality
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{
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get => Graphics.GIQuality;
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set => Graphics.GIQuality = value;
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}
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[DefaultValue(Quality.Medium)]
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[EditorOrder(1300), EditorDisplay("Quality", "Shadows Quality"), Tooltip("The shadows quality.")]
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public Quality ShadowsQuality
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