Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts: # Source/Engine/Graphics/PostProcessSettings.cpp # Source/Engine/Level/Actors/SkyLight.cpp # Source/Engine/Renderer/GBufferPass.cpp # Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp # Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp # Source/Engine/Renderer/GlobalSignDistanceFieldPass.h # Source/Engine/Renderer/RenderList.h
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@@ -35,6 +35,7 @@ void DirectionalLight::Draw(RenderContext& renderContext)
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data.ShadowsDepthBias = ShadowsDepthBias;
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data.ShadowsSharpness = ShadowsSharpness;
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data.VolumetricScatteringIntensity = VolumetricScatteringIntensity;
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data.IndirectLightingIntensity = IndirectLightingIntensity;
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data.CastVolumetricShadow = CastVolumetricShadow;
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data.RenderedVolumetricFog = 0;
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data.ShadowsMode = ShadowsMode;
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