Merge remote-tracking branch 'origin/gi' into large-worlds

# Conflicts:
#	Source/Engine/Graphics/PostProcessSettings.cpp
#	Source/Engine/Level/Actors/SkyLight.cpp
#	Source/Engine/Renderer/GBufferPass.cpp
#	Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
#	Source/Engine/Renderer/RenderList.h
This commit is contained in:
Wojtek Figat
2022-06-13 00:46:33 +02:00
53 changed files with 2309 additions and 218 deletions

View File

@@ -112,6 +112,7 @@ void SkyLight::Draw(RenderContext& renderContext)
data.CastVolumetricShadow = CastVolumetricShadow;
data.RenderedVolumetricFog = 0;
data.AdditiveColor = AdditiveColor.ToFloat3() * (AdditiveColor.A * brightness);
data.IndirectLightingIntensity = IndirectLightingIntensity;
data.Radius = GetScaledRadius();
data.Image = GetSource();
renderContext.List->SkyLights.Add(data);