Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts: # Source/Engine/Graphics/PostProcessSettings.cpp # Source/Engine/Level/Actors/SkyLight.cpp # Source/Engine/Renderer/GBufferPass.cpp # Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp # Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp # Source/Engine/Renderer/GlobalSignDistanceFieldPass.h # Source/Engine/Renderer/RenderList.h
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@@ -112,6 +112,7 @@ void SkyLight::Draw(RenderContext& renderContext)
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data.CastVolumetricShadow = CastVolumetricShadow;
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data.RenderedVolumetricFog = 0;
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data.AdditiveColor = AdditiveColor.ToFloat3() * (AdditiveColor.A * brightness);
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data.IndirectLightingIntensity = IndirectLightingIntensity;
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data.Radius = GetScaledRadius();
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data.Image = GetSource();
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renderContext.List->SkyLights.Add(data);
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