Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts: # Source/Engine/Graphics/PostProcessSettings.cpp # Source/Engine/Level/Actors/SkyLight.cpp # Source/Engine/Renderer/GBufferPass.cpp # Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp # Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp # Source/Engine/Renderer/GlobalSignDistanceFieldPass.h # Source/Engine/Renderer/RenderList.h
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@@ -87,6 +87,11 @@ bool Skybox::IntersectsItself(const Ray& ray, Real& distance, Vector3& normal)
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return false;
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}
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bool Skybox::IsDynamicSky() const
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{
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return !IsStatic();
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}
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void Skybox::ApplySky(GPUContext* context, RenderContext& renderContext, const Matrix& world)
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{
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// Prepare mock draw call data
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