Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts: # Source/Engine/Graphics/PostProcessSettings.cpp # Source/Engine/Level/Actors/SkyLight.cpp # Source/Engine/Renderer/GBufferPass.cpp # Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp # Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp # Source/Engine/Renderer/GlobalSignDistanceFieldPass.h # Source/Engine/Renderer/RenderList.h
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@@ -68,6 +68,7 @@ public:
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bool IntersectsItself(const Ray& ray, Real& distance, Vector3& normal) override;
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// [ISkyRenderer]
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bool IsDynamicSky() const override;
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void ApplySky(GPUContext* context, RenderContext& renderContext, const Matrix& world) override;
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protected:
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