Merge remote-tracking branch 'origin/gi' into large-worlds

# Conflicts:
#	Source/Engine/Graphics/PostProcessSettings.cpp
#	Source/Engine/Level/Actors/SkyLight.cpp
#	Source/Engine/Renderer/GBufferPass.cpp
#	Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
#	Source/Engine/Renderer/RenderList.h
This commit is contained in:
Wojtek Figat
2022-06-13 00:46:33 +02:00
53 changed files with 2309 additions and 218 deletions

View File

@@ -68,6 +68,7 @@ public:
bool IntersectsItself(const Ray& ray, Real& distance, Vector3& normal) override;
// [ISkyRenderer]
bool IsDynamicSky() const override;
void ApplySky(GPUContext* context, RenderContext& renderContext, const Matrix& world) override;
protected: