Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts: # Source/Engine/Graphics/PostProcessSettings.cpp # Source/Engine/Level/Actors/SkyLight.cpp # Source/Engine/Renderer/GBufferPass.cpp # Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp # Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp # Source/Engine/Renderer/GlobalSignDistanceFieldPass.h # Source/Engine/Renderer/RenderList.h
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@@ -35,6 +35,11 @@ class ISkyRenderer
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{
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public:
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/// <summary>
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/// Returns true if sky is realtime, otherwise it's static.
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/// </summary>
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virtual bool IsDynamicSky() const = 0;
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/// <summary>
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/// Apply sky material/shader state to the GPU pipeline with custom parameters set (render to GBuffer).
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/// </summary>
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