Merge remote-tracking branch 'origin/master' into 1.9

This commit is contained in:
Wojtek Figat
2024-08-05 11:08:51 +02:00
62 changed files with 9529 additions and 2700 deletions

View File

@@ -946,7 +946,8 @@ void DebugDraw::DrawActors(Actor** selectedActors, int32 selectedActorsCount, bo
void DebugDraw::DrawAxisFromDirection(const Vector3& origin, const Vector3& direction, float size, float duration, bool depthTest)
{
const auto rot = Quaternion::FromDirection(direction.GetNormalized());
ASSERT(direction.IsNormalized());
const auto rot = Quaternion::FromDirection(direction);
const Vector3 up = (rot * Vector3::Up);
const Vector3 forward = (rot * Vector3::Forward);
const Vector3 right = (rot * Vector3::Right);
@@ -971,16 +972,17 @@ void DebugDraw::DrawRay(const Vector3& origin, const Vector3& direction, const C
void DebugDraw::DrawRay(const Vector3& origin, const Vector3& direction, const Color& color, float length, float duration, bool depthTest)
{
ASSERT(direction.IsNormalized());
if (isnan(length) || isinf(length))
return;
DrawLine(origin, origin + (direction.GetNormalized() * length), color, duration, depthTest);
DrawLine(origin, origin + (direction * length), color, duration, depthTest);
}
void DebugDraw::DrawRay(const Ray& ray, const Color& color, float length, float duration, bool depthTest)
{
if (isnan(length) || isinf(length))
return;
DrawLine(ray.Position, ray.Position + (ray.Direction.GetNormalized() * length), color, duration, depthTest);
DrawLine(ray.Position, ray.Position + (ray.Direction * length), color, duration, depthTest);
}
void DebugDraw::DrawLine(const Vector3& start, const Vector3& end, const Color& color, float duration, bool depthTest)