Fix build regression from #2299
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@@ -359,7 +359,7 @@ namespace FlaxEditor.SceneGraph
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/// <param name="hitDistance">Hit distance from ray to object bounding box.</param>
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/// <param name="result">The result point on the object mesh that is closest to the specified location.</param>
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/// <returns>True if got a valid result value, otherwise false (eg. if missing data or not initialized).</returns>
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public virtual bool OnVertexSnap(ref Ray ray, float hitDistance, out Vector3 result)
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public virtual bool OnVertexSnap(ref Ray ray, Real hitDistance, out Vector3 result)
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{
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result = Vector3.Zero;
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return false;
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