Fixes for building editor for Linux
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@@ -51,6 +51,9 @@ public class ShadersCompilation : EngineModule
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//options.PrivateDependencies.Add("ShaderCompilerOGL");
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options.PrivateDependencies.Add("ShaderCompilerVulkan");
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break;
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case TargetPlatform.Linux:
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options.PrivateDependencies.Add("ShaderCompilerVulkan");
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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}
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