Minor improvements
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@@ -318,7 +318,9 @@ void MeshData::BuildIndexBuffer()
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}
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const auto endTime = Platform::GetTimeSeconds();
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LOG(Info, "Generated index buffer for mesh in {0}s ({1} vertices, {2} indices)", Utilities::RoundTo2DecimalPlaces(endTime - startTime), Positions.Count(), Indices.Count());
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const double time = Utilities::RoundTo2DecimalPlaces(endTime - startTime);
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if (time > 0.5f) // Don't log if generation was fast enough
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LOG(Info, "Generated {3} for mesh in {0}s ({1} vertices, {2} indices)", time, vertexCount, Indices.Count(), TEXT("indices"));
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}
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void MeshData::FindPositions(const Float3& position, float epsilon, Array<int32>& result)
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@@ -449,7 +451,9 @@ bool MeshData::GenerateNormals(float smoothingAngle)
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}
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const auto endTime = Platform::GetTimeSeconds();
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LOG(Info, "Generated tangents for mesh in {0}s ({1} vertices, {2} indices)", Utilities::RoundTo2DecimalPlaces(endTime - startTime), vertexCount, indexCount);
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const double time = Utilities::RoundTo2DecimalPlaces(endTime - startTime);
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if (time > 0.5f) // Don't log if generation was fast enough
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LOG(Info, "Generated {3} for mesh in {0}s ({1} vertices, {2} indices)", time, vertexCount, indexCount, TEXT("normals"));
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return false;
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}
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@@ -685,7 +689,10 @@ bool MeshData::GenerateTangents(float smoothingAngle)
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#endif
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const auto endTime = Platform::GetTimeSeconds();
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LOG(Info, "Generated tangents for mesh in {0}s ({1} vertices, {2} indices)", Utilities::RoundTo2DecimalPlaces(endTime - startTime), vertexCount, indexCount);
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const double time = Utilities::RoundTo2DecimalPlaces(endTime - startTime);
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if (time > 0.5f) // Don't log if generation was fast enough
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LOG(Info, "Generated {3} for mesh in {0}s ({1} vertices, {2} indices)", time, vertexCount, indexCount, TEXT("tangents"));
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return false;
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}
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@@ -872,7 +879,9 @@ void MeshData::ImproveCacheLocality()
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Allocator::Free(piCandidates);
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const auto endTime = Platform::GetTimeSeconds();
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LOG(Info, "Cache relevant optimize for {0} vertices and {1} indices. Average output ACMR is {2}. Time: {3}s", vertexCount, indexCount, (float)iCacheMisses / indexCount / 3, Utilities::RoundTo2DecimalPlaces(endTime - startTime));
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const double time = Utilities::RoundTo2DecimalPlaces(endTime - startTime);
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if (time > 0.5f) // Don't log if generation was fast enough
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LOG(Info, "Generated {3} for mesh in {0}s ({1} vertices, {2} indices)", time, vertexCount, indexCount, TEXT("optimized indices"));
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}
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float MeshData::CalculateTrianglesArea() const
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