Fix playing 6-channel audio with XAudio2 backend
This commit is contained in:
@@ -160,18 +160,8 @@ public:
|
||||
break;
|
||||
case 2:
|
||||
default: // TODO: implement multi-channel support (eg. 5.1, 7.1)
|
||||
if (sourceChannels == 1)
|
||||
{
|
||||
outputMatrix[0] = channels[FrontLeft];
|
||||
outputMatrix[1] = channels[FrontRight];
|
||||
}
|
||||
else if (sourceChannels == 2)
|
||||
{
|
||||
outputMatrix[0] = channels[FrontLeft];
|
||||
outputMatrix[1] = 0.0f;
|
||||
outputMatrix[2] = 0.0f;
|
||||
outputMatrix[3] = channels[FrontRight];
|
||||
}
|
||||
outputMatrix[0] = channels[FrontLeft];
|
||||
outputMatrix[sourceChannels + 1] = channels[FrontRight];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -498,7 +498,7 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferID, byte* samples, const AudioDa
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG(Warning, "OpenAL doesn't support bit depth larger than 16. Your audio data will be truncated.");
|
||||
LOG(Warning, "OpenAL doesn't support bit depth larger than 16. Audio data will be truncated.");
|
||||
const uint32 bufferSize = info.NumSamples * 2;
|
||||
byte* sampleBuffer16 = (byte*)Allocator::Allocate(bufferSize);
|
||||
AudioTool::ConvertBitDepth(samples, info.BitDepth, sampleBuffer16, 16, info.NumSamples);
|
||||
|
||||
@@ -19,11 +19,9 @@
|
||||
// Include XAudio library
|
||||
// Documentation: https://docs.microsoft.com/en-us/windows/desktop/xaudio2/xaudio2-apis-portal
|
||||
#include <xaudio2.h>
|
||||
//#include <xaudio2fx.h>
|
||||
//#include <x3daudio.h>
|
||||
|
||||
// TODO: implement multi-channel support (eg. 5.1, 7.1)
|
||||
#define MAX_INPUT_CHANNELS 2
|
||||
#define MAX_INPUT_CHANNELS 6
|
||||
#define MAX_OUTPUT_CHANNELS 2
|
||||
#define MAX_CHANNELS_MATRIX_SIZE (MAX_INPUT_CHANNELS*MAX_OUTPUT_CHANNELS)
|
||||
#if ENABLE_ASSERTION
|
||||
@@ -151,6 +149,7 @@ namespace XAudio2
|
||||
IXAudio2* Instance = nullptr;
|
||||
IXAudio2MasteringVoice* MasteringVoice = nullptr;
|
||||
int32 Channels;
|
||||
DWORD ChannelMask;
|
||||
bool ForceDirty = true;
|
||||
AudioBackendTools::Settings Settings;
|
||||
Listener Listener;
|
||||
@@ -683,7 +682,7 @@ bool AudioBackendXAudio2::Base_Init()
|
||||
}
|
||||
XAUDIO2_VOICE_DETAILS details;
|
||||
XAudio2::MasteringVoice->GetVoiceDetails(&details);
|
||||
#if 0
|
||||
#if MAX_OUTPUT_CHANNELS > 2
|
||||
// TODO: implement multi-channel support (eg. 5.1, 7.1)
|
||||
XAudio2::Channels = details.InputChannels;
|
||||
hr = XAudio2::MasteringVoice->GetChannelMask(&XAudio2::ChannelMask);
|
||||
@@ -694,6 +693,7 @@ bool AudioBackendXAudio2::Base_Init()
|
||||
}
|
||||
#else
|
||||
XAudio2::Channels = 2;
|
||||
XAudio2::ChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
|
||||
#endif
|
||||
LOG(Info, "XAudio2: {0} channels at {1} kHz", XAudio2::Channels, details.InputSampleRate / 1000.0f);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user