Fix playing 6-channel audio with XAudio2 backend
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@@ -19,11 +19,9 @@
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// Include XAudio library
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// Documentation: https://docs.microsoft.com/en-us/windows/desktop/xaudio2/xaudio2-apis-portal
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#include <xaudio2.h>
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//#include <xaudio2fx.h>
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//#include <x3daudio.h>
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// TODO: implement multi-channel support (eg. 5.1, 7.1)
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#define MAX_INPUT_CHANNELS 2
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#define MAX_INPUT_CHANNELS 6
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#define MAX_OUTPUT_CHANNELS 2
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#define MAX_CHANNELS_MATRIX_SIZE (MAX_INPUT_CHANNELS*MAX_OUTPUT_CHANNELS)
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#if ENABLE_ASSERTION
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@@ -151,6 +149,7 @@ namespace XAudio2
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IXAudio2* Instance = nullptr;
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IXAudio2MasteringVoice* MasteringVoice = nullptr;
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int32 Channels;
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DWORD ChannelMask;
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bool ForceDirty = true;
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AudioBackendTools::Settings Settings;
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Listener Listener;
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@@ -683,7 +682,7 @@ bool AudioBackendXAudio2::Base_Init()
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}
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XAUDIO2_VOICE_DETAILS details;
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XAudio2::MasteringVoice->GetVoiceDetails(&details);
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#if 0
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#if MAX_OUTPUT_CHANNELS > 2
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// TODO: implement multi-channel support (eg. 5.1, 7.1)
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XAudio2::Channels = details.InputChannels;
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hr = XAudio2::MasteringVoice->GetChannelMask(&XAudio2::ChannelMask);
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@@ -694,6 +693,7 @@ bool AudioBackendXAudio2::Base_Init()
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}
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#else
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XAudio2::Channels = 2;
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XAudio2::ChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
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#endif
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LOG(Info, "XAudio2: {0} channels at {1} kHz", XAudio2::Channels, details.InputSampleRate / 1000.0f);
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