diff --git a/Source/Engine/Graphics/Graphics.Build.cs b/Source/Engine/Graphics/Graphics.Build.cs index 63f019d7f..ec1531b60 100644 --- a/Source/Engine/Graphics/Graphics.Build.cs +++ b/Source/Engine/Graphics/Graphics.Build.cs @@ -41,7 +41,6 @@ public class Graphics : EngineModule { case TargetPlatform.Windows: options.PrivateDependencies.Add("GraphicsDeviceNull"); - //options.PrivateDependencies.Add("GraphicsDeviceOGL"); options.PrivateDependencies.Add("GraphicsDeviceDX11"); if (VulkanSdk.Instance.IsValid) options.PrivateDependencies.Add("GraphicsDeviceVulkan"); diff --git a/Source/Engine/ShadersCompilation/ShadersCompilation.Build.cs b/Source/Engine/ShadersCompilation/ShadersCompilation.Build.cs index f8f885315..b5f6fa0d3 100644 --- a/Source/Engine/ShadersCompilation/ShadersCompilation.Build.cs +++ b/Source/Engine/ShadersCompilation/ShadersCompilation.Build.cs @@ -48,7 +48,6 @@ public class ShadersCompilation : EngineModule options.PrivateDependencies.Add("ShaderCompilerD3D"); if (WindowsPlatformBase.GetSDKs().Any(x => x.Key != WindowsPlatformSDK.v8_1)) options.PrivateDependencies.Add("ShaderCompilerDX"); - //options.PrivateDependencies.Add("ShaderCompilerOGL"); options.PrivateDependencies.Add("ShaderCompilerVulkan"); break; default: throw new InvalidPlatformException(options.Platform.Target);