Fix build warning with Large Worlds enabled
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@@ -61,7 +61,7 @@ protected:
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position = _transform.Translation - viewOrigin;
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position = _transform.Translation - viewOrigin;
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if (ViewDistance > ZeroTolerance)
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if (ViewDistance > ZeroTolerance)
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{
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{
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const float dst2 = Vector3::DistanceSquared(viewPosition, position);
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const float dst2 = (float)Vector3::DistanceSquared(viewPosition, position);
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const float dst = Math::Sqrt(dst2);
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const float dst = Math::Sqrt(dst2);
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brightness *= Math::Remap(dst, 0.9f * ViewDistance, ViewDistance, 1.0f, 0.0f);
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brightness *= Math::Remap(dst, 0.9f * ViewDistance, ViewDistance, 1.0f, 0.0f);
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return dst < ViewDistance;
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return dst < ViewDistance;
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