Format code for shader generators

This commit is contained in:
Wojciech Figat
2022-03-28 14:01:29 +02:00
parent a685962d32
commit e56b280f5b
13 changed files with 234 additions and 281 deletions

View File

@@ -10,7 +10,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
auto nodeGpu = (ParticleEmitterGraphGPUNode*)node;
switch (node->TypeID)
{
// Orient Sprite
// Orient Sprite
case 201:
case 303:
{
@@ -28,7 +28,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
}
break;
}
// Orient Model
// Orient Model
case 213:
case 309:
{
@@ -39,14 +39,14 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
}
break;
}
// Update Age
// Update Age
case 300:
{
auto attribute = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::ReadWrite);
_writer.Write(TEXT("\t{0} += DeltaTime;\n"), attribute.Value);
break;
}
// Gravity/Force
// Gravity/Force
case 301:
case 304:
{
@@ -55,7 +55,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
_writer.Write(TEXT("\t{0} += {1} * DeltaTime;\n"), attribute.Value, force.Value);
break;
}
// Conform to Sphere
// Conform to Sphere
case 305:
{
auto position = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Read);
@@ -94,7 +94,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), position.Value, velocity.Value, mass.Value, sphereCenter.Value, sphereRadius.Value, attractionSpeed.Value, attractionForce.Value, stickDistance.Value, stickForce.Value);
break;
}
// Kill (sphere)
// Kill (sphere)
case 306:
{
UseKill();
@@ -119,7 +119,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), position.Value, sphereCenter.Value, sphereRadius.Value, sign);
break;
}
// Kill (box)
// Kill (box)
case 307:
{
UseKill();
@@ -149,7 +149,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), position.Value, boxCenter.Value, boxSize.Value, invert);
break;
}
// Kill (custom)
// Kill (custom)
case 308:
{
UseKill();
@@ -162,7 +162,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), kill.Value);
break;
}
// Linear Drag
// Linear Drag
case 310:
{
const bool useSpriteSize = node->Values[3].AsBool;
@@ -195,7 +195,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
}
break;
}
// Turbulence
// Turbulence
case 311:
{
auto position = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Read);
@@ -225,7 +225,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), position.Value, velocity.Value, mass.Value, fieldPosition.Value, fieldRotation.Value, fieldScale.Value, roughness.Value, intensity.Value, octavesCount.Value);
break;
}
// Set Attribute
// Set Attribute
case 200:
case 302:
{
@@ -235,7 +235,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
SET_ATTRIBUTE(attribute, value.Value);
break;
}
// Set Position/Lifetime/Age/..
// Set Position/Lifetime/Age/..
case 250:
case 251:
case 252:
@@ -271,7 +271,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
SET_ATTRIBUTE(attribute, value.Value);
break;
}
// Position (sphere surface)
// Position (sphere surface)
case 202:
{
auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
@@ -298,7 +298,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), positionAttr.Value, 0, center.Value, radius.Value, arc.Value);
break;
}
// Position (plane)
// Position (plane)
case 203:
{
auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
@@ -318,7 +318,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), positionAttr.Value, center.Value, size.Value);
break;
}
// Position (circle)
// Position (circle)
case 204:
{
auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
@@ -343,7 +343,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), positionAttr.Value, 0, center.Value, radius.Value, arc.Value);
break;
}
// Position (disc)
// Position (disc)
case 205:
{
auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
@@ -368,7 +368,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), positionAttr.Value, 0, center.Value, radius.Value, arc.Value);
break;
}
// Position (box surface)
// Position (box surface)
case 206:
{
auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
@@ -400,7 +400,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), positionAttr.Value, center.Value, size.Value);
break;
}
// Position (box volume)
// Position (box volume)
case 207:
{
auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
@@ -420,7 +420,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), positionAttr.Value, center.Value, size.Value);
break;
}
// Position (cylinder)
// Position (cylinder)
case 208:
{
auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
@@ -447,7 +447,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), positionAttr.Value, center.Value, radius.Value, height.Value, arc.Value);
break;
}
// Position (line)
// Position (line)
case 209:
{
auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
@@ -467,7 +467,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), positionAttr.Value, start.Value, end.Value);
break;
}
// Position (torus)
// Position (torus)
case 210:
{
auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
@@ -513,7 +513,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), positionAttr.Value, 0, center.Value, radius.Value, thickness.Value, arc.Value);
break;
}
// Position (sphere volume)
// Position (sphere volume)
case 211:
{
auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
@@ -540,7 +540,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), positionAttr.Value, 0, center.Value, radius.Value, arc.Value);
break;
}
// Position (depth)
// Position (depth)
case 212:
{
auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
@@ -574,7 +574,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), positionAttr.Value, uv.Value, depthCullRange.Value, depthOffset.Value, linearDepth.Value, lifetimeAttr.Value);
break;
}
// Position (spiral)
// Position (spiral)
case 214:
{
auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
@@ -632,7 +632,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
break;
}
// Helper macros for collision modules to share the code
// Helper macros for collision modules to share the code
#define COLLISION_BEGIN() \
auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::ReadWrite); \
auto velocityAttr = AccessParticleAttribute(node, nodeGpu->Attributes[1], AccessMode::ReadWrite); \
@@ -662,7 +662,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
" {2} += {9};\n" \
" }}\n"
// Collision (plane)
// Collision (plane)
case 330:
{
COLLISION_BEGIN();
@@ -690,7 +690,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
);
break;
}
// Collision (sphere)
// Collision (sphere)
case 331:
{
COLLISION_BEGIN();
@@ -721,7 +721,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
);
break;
}
// Collision (box)
// Collision (box)
case 332:
{
COLLISION_BEGIN();
@@ -767,7 +767,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
);
break;
}
// Collision (cylinder)
// Collision (cylinder)
case 333:
{
COLLISION_BEGIN();
@@ -817,7 +817,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
);
break;
}
// Collision (depth)
// Collision (depth)
case 334:
{
COLLISION_BEGIN();
@@ -872,18 +872,18 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
);
break;
}
// Conform to Global SDF
// Conform to Global SDF
case 335:
{
auto position = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Read);
auto velocity = AccessParticleAttribute(node, nodeGpu->Attributes[1], AccessMode::ReadWrite);
auto mass = AccessParticleAttribute(node, nodeGpu->Attributes[2], AccessMode::Read);
const Value attractionSpeed = GetValue(node->GetBox(0), 2).AsFloat();
const Value attractionForce = GetValue(node->GetBox(1), 3).AsFloat();
const Value stickDistance = GetValue(node->GetBox(2), 4).AsFloat();
const Value stickForce = GetValue(node->GetBox(3), 5).AsFloat();
auto param = findOrAddGlobalSDF();
_includes.Add(TEXT("./Flax/GlobalSignDistanceField.hlsl"));
_writer.Write(
@@ -904,7 +904,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
), position.Value, velocity.Value, mass.Value, param.ShaderName, attractionSpeed.Value, attractionForce.Value, stickDistance.Value, stickForce.Value);
break;
}
// Collision (Global SDF)
// Collision (Global SDF)
case 336:
{
COLLISION_BEGIN();