Format code for shader generators

This commit is contained in:
Wojciech Figat
2022-03-28 14:01:29 +02:00
parent a685962d32
commit e56b280f5b
13 changed files with 234 additions and 281 deletions

View File

@@ -208,7 +208,7 @@ bool ParticleEmitterGPUGenerator::Generate(WriteStream& source, BytesContainer&
typeName = TEXT("uint");
break;
default:
CRASH;
CRASH;
}
_writer.Write(TEXT("// {0:^6} | {1:^6} | {2}\n"), a.Offset, typeName, a.Name);
}