Format code for shader generators
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@@ -208,7 +208,7 @@ bool ParticleEmitterGPUGenerator::Generate(WriteStream& source, BytesContainer&
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typeName = TEXT("uint");
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break;
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default:
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CRASH;
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CRASH;
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}
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_writer.Write(TEXT("// {0:^6} | {1:^6} | {2}\n"), a.Offset, typeName, a.Name);
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}
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