From e57e86cde1c9ee963c7f3afcdc5effa0b933876d Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Mon, 6 Nov 2023 13:54:01 +0100 Subject: [PATCH] Fix spawned ui canvas scaller to use the same transform as CanvasScaler #1819 --- Source/Editor/SceneGraph/Actors/UICanvasNode.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Editor/SceneGraph/Actors/UICanvasNode.cs b/Source/Editor/SceneGraph/Actors/UICanvasNode.cs index 41e1c77c6..ed6fc08d6 100644 --- a/Source/Editor/SceneGraph/Actors/UICanvasNode.cs +++ b/Source/Editor/SceneGraph/Actors/UICanvasNode.cs @@ -34,6 +34,7 @@ namespace FlaxEditor.SceneGraph.Actors var uiControl = new UIControl { Name = "Canvas Scalar", + Transform = Actor.Transform, Control = new CanvasScaler() }; Root.Spawn(uiControl, Actor);