Fix spawned ui canvas scaller to use the same transform as CanvasScaler
#1819
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@@ -34,6 +34,7 @@ namespace FlaxEditor.SceneGraph.Actors
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var uiControl = new UIControl
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var uiControl = new UIControl
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{
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{
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Name = "Canvas Scalar",
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Name = "Canvas Scalar",
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Transform = Actor.Transform,
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Control = new CanvasScaler()
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Control = new CanvasScaler()
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};
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};
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Root.Spawn(uiControl, Actor);
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Root.Spawn(uiControl, Actor);
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