Implement relative mouse mode (raw input) for SDL platform
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@@ -266,6 +266,7 @@ namespace FlaxEditor.GUI.Input
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return base.OnMouseDown(location, button);
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}
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#if !PLATFORM_SDL
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/// <inheritdoc />
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public override void OnMouseMove(Float2 location)
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{
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@@ -292,6 +293,36 @@ namespace FlaxEditor.GUI.Input
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base.OnMouseMove(location);
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}
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#else
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/// <inheritdoc />
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public override void OnMouseMoveRelative(Float2 mouseMotion)
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{
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var location = Root.TrackingMouseOffset;
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if (_isSliding)
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{
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// Update sliding
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ApplySliding(Root.TrackingMouseOffset.X * _slideSpeed);
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return;
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}
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// Update cursor type so user knows they can slide value
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if (CanUseSliding && SlideRect.Contains(location) && !_isSliding)
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{
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Cursor = CursorType.SizeWE;
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_cursorChanged = true;
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}
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else if (_cursorChanged && !_isSliding)
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{
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Cursor = CursorType.Default;
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_cursorChanged = false;
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}
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base.OnMouseMoveRelative(mouseMotion);
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}
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#endif
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/// <inheritdoc />
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public override bool OnMouseUp(Float2 location, MouseButton button)
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{
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