Implement relative mouse mode (raw input) for SDL platform

This commit is contained in:
2024-07-25 21:29:38 +03:00
committed by Ari Vuollet
parent 2da908d9b8
commit e5ca67618f
18 changed files with 276 additions and 23 deletions

View File

@@ -46,12 +46,14 @@ public:
protected:
State _state;
State _prevState;
bool _relativeMode;
explicit Mouse()
: InputDevice(SpawnParams(Guid::New(), TypeInitializer), TEXT("Mouse"))
{
_state.Clear();
_prevState.Clear();
_relativeMode = false;
}
public:
@@ -114,6 +116,14 @@ public:
return !_state.MouseButtons[static_cast<int32>(button)] && _prevState.MouseButtons[static_cast<int32>(button)];
}
/// <summary>
/// Gets the current state of mouse relative mode.
/// </summary>
API_FUNCTION() FORCE_INLINE bool IsRelative() const
{
return _relativeMode;
}
public:
/// <summary>
/// Sets the mouse position.
@@ -121,6 +131,16 @@ public:
/// <param name="newPosition">The new position.</param>
virtual void SetMousePosition(const Float2& newPosition) = 0;
/// <summary>
/// Sets the mouse relative mode state. While enabled, the mouse movement tracking becomes more accurate.
/// The cursor will be hidden while in relative mode.
/// </summary>
/// <param name="relativeMode">The new relative mode state.</param>
virtual void SetRelativeMode(bool relativeMode)
{
_relativeMode = relativeMode;
}
/// <summary>
/// Called when mouse cursor gets moved by the application. Invalidates the previous cached mouse position to prevent mouse jitter when locking the cursor programmatically.
/// </summary>
@@ -158,6 +178,13 @@ public:
/// <param name="target">The target window to receive this event, otherwise input system will pick the window automatically.</param>
void OnMouseMove(const Float2& position, Window* target = nullptr);
/// <summary>
/// Called when mouse moves in relative mode.
/// </summary>
/// <param name="positionRelative">The mouse position change.</param>
/// <param name="target">The target window to receive this event, otherwise input system will pick the window automatically.</param>
void OnMouseMoveRelative(const Float2& positionRelative, Window* target = nullptr);
/// <summary>
/// Called when mouse leaves the input source area.
/// </summary>