Implement relative mouse mode (raw input) for SDL platform
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@@ -17,31 +17,37 @@ namespace FlaxEngine
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/// <summary>
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/// Perform window hit test delegate.
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/// </summary>
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/// <param name="mouse">The mouse position. The coordinate is relative to the upper-left corner of the screen. Use <see cref="ScreenToClient"/> to convert position into client space coordinates.</param>
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/// <param name="mousePosition">The mouse position. The coordinate is relative to the upper-left corner of the screen. Use <see cref="ScreenToClient"/> to convert position into client space coordinates.</param>
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/// <returns>Hit result.</returns>
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public delegate WindowHitCodes HitTestDelegate(ref Float2 mouse);
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public delegate WindowHitCodes HitTestDelegate(ref Float2 mousePosition);
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/// <summary>
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/// Perform mouse buttons action.
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/// </summary>
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/// <param name="mouse">The mouse position.</param>
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/// <param name="mousePosition">The mouse position.</param>
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/// <param name="button">The mouse buttons state.</param>
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/// <param name="handled">The flag that indicated that event has been handled by the custom code and should not be passed further. By default it is set to false.</param>
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public delegate void MouseButtonDelegate(ref Float2 mouse, MouseButton button, ref bool handled);
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public delegate void MouseButtonDelegate(ref Float2 mousePosition, MouseButton button, ref bool handled);
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/// <summary>
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/// Perform mouse move action.
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/// </summary>
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/// <param name="mouse">The mouse position.</param>
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public delegate void MouseMoveDelegate(ref Float2 mouse);
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/// <param name="mousePosition">The mouse position.</param>
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public delegate void MouseMoveDelegate(ref Float2 mousePosition);
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/// <summary>
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/// Perform mouse move action in relative mode.
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/// </summary>
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/// <param name="mouseMotion">The relative mouse motion.</param>
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public delegate void MouseMoveRelativeDelegate(ref Float2 mouseMotion);
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/// <summary>
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/// Perform mouse wheel action.
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/// </summary>
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/// <param name="mouse">The mouse position.</param>
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/// <param name="mousePosition">The mouse position.</param>
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/// <param name="delta">The mouse wheel move delta (can be positive or negative; normalized to [-1;1] range).</param>
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/// <param name="handled">The flag that indicated that event has been handled by the custom code and should not be passed further. By default it is set to false.</param>
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public delegate void MouseWheelDelegate(ref Float2 mouse, float delta, ref bool handled);
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public delegate void MouseWheelDelegate(ref Float2 mousePosition, float delta, ref bool handled);
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/// <summary>
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/// Perform touch action.
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@@ -99,9 +105,14 @@ namespace FlaxEngine
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public event MouseWheelDelegate MouseWheel;
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/// <summary>
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/// Event fired when mouse moves
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/// Event fired when mouse moves.
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/// </summary>
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public event MouseMoveDelegate MouseMove;
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/// <summary>
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/// Event fired when mouse moves in relative mode.
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/// </summary>
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public event MouseMoveRelativeDelegate MouseMoveRelative;
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/// <summary>
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/// Event fired when mouse leaves window.
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@@ -273,6 +284,12 @@ namespace FlaxEngine
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MouseMove?.Invoke(ref pos);
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GUI.OnMouseMove(pos);
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}
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internal void Internal_OnMouseMoveRelative(ref Float2 mouseMotion)
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{
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MouseMoveRelative?.Invoke(ref mouseMotion);
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GUI.OnMouseMoveRelative(mouseMotion);
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}
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internal void Internal_OnMouseLeave()
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{
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