Disable Linear color space until it's ready for production
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@@ -52,6 +52,7 @@ void GraphicsSettings::SetUeeHDRProbes(bool value)
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void GraphicsSettings::OnDeserializing(const CallbackContext& context)
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{
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#if 0 // TODO: move to Linear color space as default once it's ready for production
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// [Deprecated on 9.01.2026, expires on 9.01.2028]
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if (context.Modifier && context.Modifier->EngineBuild < 6901)
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{
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@@ -59,6 +60,7 @@ void GraphicsSettings::OnDeserializing(const CallbackContext& context)
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GammaColorSpace = true;
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MARK_CONTENT_DEPRECATED();
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}
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#endif
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}
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IMPLEMENT_ENGINE_SETTINGS_GETTER(GraphicsSettings, Graphics);
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@@ -133,7 +133,7 @@ public:
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/// This makes sense when the output of the rendering represent final color values that will be presented to a non-HDR screen.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(3000), EditorDisplay(\"Colors\")")
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bool GammaColorSpace = false;
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bool GammaColorSpace = true;
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public:
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/// <summary>
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