Disable Linear color space until it's ready for production

This commit is contained in:
Wojtek Figat
2026-01-12 18:50:19 +01:00
parent 223d4f64eb
commit e60bd165f4
2 changed files with 3 additions and 1 deletions

View File

@@ -52,6 +52,7 @@ void GraphicsSettings::SetUeeHDRProbes(bool value)
void GraphicsSettings::OnDeserializing(const CallbackContext& context)
{
#if 0 // TODO: move to Linear color space as default once it's ready for production
// [Deprecated on 9.01.2026, expires on 9.01.2028]
if (context.Modifier && context.Modifier->EngineBuild < 6901)
{
@@ -59,6 +60,7 @@ void GraphicsSettings::OnDeserializing(const CallbackContext& context)
GammaColorSpace = true;
MARK_CONTENT_DEPRECATED();
}
#endif
}
IMPLEMENT_ENGINE_SETTINGS_GETTER(GraphicsSettings, Graphics);

View File

@@ -133,7 +133,7 @@ public:
/// This makes sense when the output of the rendering represent final color values that will be presented to a non-HDR screen.
/// </summary>
API_FIELD(Attributes="EditorOrder(3000), EditorDisplay(\"Colors\")")
bool GammaColorSpace = false;
bool GammaColorSpace = true;
public:
/// <summary>