diff --git a/Source/Engine/Core/Config/GameSettings.cpp b/Source/Engine/Core/Config/GameSettings.cpp index 1f37175b4..c91567d62 100644 --- a/Source/Engine/Core/Config/GameSettings.cpp +++ b/Source/Engine/Core/Config/GameSettings.cpp @@ -52,6 +52,7 @@ void GraphicsSettings::SetUeeHDRProbes(bool value) void GraphicsSettings::OnDeserializing(const CallbackContext& context) { +#if 0 // TODO: move to Linear color space as default once it's ready for production // [Deprecated on 9.01.2026, expires on 9.01.2028] if (context.Modifier && context.Modifier->EngineBuild < 6901) { @@ -59,6 +60,7 @@ void GraphicsSettings::OnDeserializing(const CallbackContext& context) GammaColorSpace = true; MARK_CONTENT_DEPRECATED(); } +#endif } IMPLEMENT_ENGINE_SETTINGS_GETTER(GraphicsSettings, Graphics); diff --git a/Source/Engine/Core/Config/GraphicsSettings.h b/Source/Engine/Core/Config/GraphicsSettings.h index 80f657fec..a620cee23 100644 --- a/Source/Engine/Core/Config/GraphicsSettings.h +++ b/Source/Engine/Core/Config/GraphicsSettings.h @@ -133,7 +133,7 @@ public: /// This makes sense when the output of the rendering represent final color values that will be presented to a non-HDR screen. /// API_FIELD(Attributes="EditorOrder(3000), EditorDisplay(\"Colors\")") - bool GammaColorSpace = false; + bool GammaColorSpace = true; public: ///