From e624e1ba699e40deb05a2d63c74587d380271bd8 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Thu, 26 Mar 2026 14:14:15 +0100 Subject: [PATCH] Fix missing `Custom Global Code` code generation in `Defines` stage --- Source/Engine/Tools/MaterialGenerator/MaterialGenerator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.cpp b/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.cpp index c473f940c..707c24416 100644 --- a/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.cpp +++ b/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.cpp @@ -456,8 +456,8 @@ bool MaterialGenerator::Generate(WriteStream& source, MaterialInfo& materialInfo _writer.Write(TEXT("#define MATERIAL_REFLECTIONS_SSR_COLOR ({0})\n"), sceneColorTexture.ShaderName); } WRITE_FEATURES(Defines); - inputs[In_Defines] = _writer.ToString(); WriteCustomGlobalCode(customGlobalCodeNodes, In_Defines); + inputs[In_Defines] = _writer.ToString(); _writer.Clear(); }