Merge DoDragDropJob to hsare the same code for Mac and Windows

#1723
This commit is contained in:
Wojtek Figat
2023-11-06 17:03:03 +01:00
parent b47420f232
commit e7b1fce3eb
3 changed files with 34 additions and 48 deletions

View File

@@ -0,0 +1,31 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Threading/ThreadPoolTask.h"
#include "Engine/Threading/ThreadPool.h"
#include "Engine/Scripting/Scripting.h"
#include "Engine/Scripting/ManagedCLR/MDomain.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Platform/Platform.h"
/// <summary>
/// Async DoDragDrop helper (used for rendering frames during main thread stall).
/// </summary>
class DoDragDropJob : public ThreadPoolTask
{
public:
int64 ExitFlag = 0;
// [ThreadPoolTask]
bool Run() override
{
Scripting::GetScriptsDomain()->Dispatch();
while (Platform::AtomicRead(&ExitFlag) == 0)
{
Engine::OnDraw();
Platform::Sleep(20);
}
return false;
}
};

View File

@@ -8,9 +8,7 @@
#include "Engine/Platform/IGuiData.h"
#if USE_EDITOR
#include "Engine/Platform/CriticalSection.h"
#include "Engine/Threading/ThreadPoolTask.h"
#include "Engine/Threading/ThreadPool.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Platform/Base/DragDropHelper.h"
#endif
#include "Engine/Core/Log.h"
#include "Engine/Input/Input.h"
@@ -25,23 +23,7 @@
// Data for drawing window while doing drag&drop on Mac (engine is paused during platform tick)
CriticalSection MacDragLocker;
NSDraggingSession* MacDragSession = nullptr;
class DoDragDropJob* MacDragJob = nullptr;
class DoDragDropJob : public ThreadPoolTask
{
public:
int64 ExitFlag = 0;
bool Run() override
{
while (Platform::AtomicRead(&ExitFlag) == 0)
{
Engine::OnDraw();
Platform::Sleep(20);
}
return false;
}
};
DoDragDropJob* MacDragJob = nullptr;
#endif
inline bool IsWindowInvalid(Window* win)

View File

@@ -12,14 +12,10 @@
#include "Engine/Graphics/GPUDevice.h"
#if USE_EDITOR
#include "Engine/Core/Collections/Array.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Platform/IGuiData.h"
#include "Engine/Platform/Base/DragDropHelper.h"
#include "Engine/Input/Input.h"
#include "Engine/Input/Mouse.h"
#include "Engine/Threading/ThreadPoolTask.h"
#include "Engine/Threading/ThreadPool.h"
#include "Engine/Scripting/Scripting.h"
#include "Engine/Scripting/ManagedCLR/MDomain.h"
#endif
#include "../Win32/IncludeWindowsHeaders.h"
#include <propidl.h>
@@ -1829,36 +1825,13 @@ private:
WindowsGuiData GuiDragDropData;
/// <summary>
/// Async DoDragDrop helper (used for rendering frames during main thread stall).
/// </summary>
class DoDragDropJob : public ThreadPoolTask
{
public:
int64 ExitFlag = 0;
// [ThreadPoolTask]
bool Run() override
{
Scripting::GetScriptsDomain()->Dispatch();
while (Platform::AtomicRead(&ExitFlag) == 0)
{
Engine::OnDraw();
Platform::Sleep(20);
}
return false;
}
};
DragDropEffect WindowsWindow::DoDragDrop(const StringView& data)
{
// Create background worker that will keep updating GUI (perform rendering)
const auto task = New<DoDragDropJob>();
Task::StartNew(task);
while (task->GetState() == TaskState::Queued)
{
Platform::Sleep(1);
}
// Create descriptors
FORMATETC fmtetc = { CF_TEXT, nullptr, DVASPECT_CONTENT, -1, TYMED_HGLOBAL };