Add more profiler categories for navigation
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@@ -25,6 +25,7 @@ NavMesh::NavMesh(const SpawnParams& params)
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void NavMesh::SaveNavMesh()
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{
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#if COMPILE_WITH_ASSETS_IMPORTER
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PROFILE_MEM(NavigationMesh);
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// Skip if scene is missing
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const auto scene = GetScene();
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@@ -111,7 +112,7 @@ void NavMesh::OnAssetLoaded(Asset* asset, void* caller)
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if (Data.Tiles.HasItems())
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return;
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ScopeLock lock(DataAsset->Locker);
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PROFILE_MEM(Navigation);
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PROFILE_MEM(NavigationMesh);
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// Remove added tiles
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if (_navMeshActive)
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