Add nethost for ps4
This commit is contained in:
244
Source/Tools/Flax.Build/Deps/Dependencies/nethost.cs
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244
Source/Tools/Flax.Build/Deps/Dependencies/nethost.cs
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml;
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using Flax.Build;
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using Flax.Deploy;
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using Ionic.Zip;
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namespace Flax.Deps.Dependencies
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{
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/// <summary>
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/// .NET runtime
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/// </summary>
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/// <seealso cref="Flax.Deps.Dependency" />
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class nethost : Dependency
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{
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/// <inheritdoc />
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public override TargetPlatform[] Platforms
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{
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get
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{
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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return new[]
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{
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TargetPlatform.PS4,
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};
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default: return new TargetPlatform[0];
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}
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}
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}
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private string root;
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private void Build(BuildOptions options, TargetPlatform targetPlatform, TargetArchitecture architecture)
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{
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// Build configuration (see build.cmd -help)
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string configuration = "Release";
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string framework = "net7.0";
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// Clean output directory
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var artifacts = Path.Combine(root, "artifacts");
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SetupDirectory(artifacts, true);
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// Peek options
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string os, arch, runtimeFlavor, subset, hostRuntimeName, buildArgsBase = string.Empty;
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bool setupVersion = false;
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string[] hostRuntimeFiles = Array.Empty<string>();
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var envVars = new Dictionary<string, string>();
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switch (architecture)
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{
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case TargetArchitecture.x86:
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arch = "x86";
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break;
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case TargetArchitecture.x64:
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arch = "x64";
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break;
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case TargetArchitecture.ARM:
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arch = "arm";
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break;
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case TargetArchitecture.ARM64:
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arch = "arm64";
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break;
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default: throw new InvalidArchitectureException(architecture);
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}
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switch (targetPlatform)
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{
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case TargetPlatform.Windows:
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os = "windows";
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runtimeFlavor = "CoreCLR";
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subset = "clr";
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hostRuntimeName = $"win-{arch}";
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break;
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case TargetPlatform.Linux:
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os = "Linux";
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runtimeFlavor = "CoreCLR";
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subset = "clr";
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hostRuntimeName = $"linux-{arch}";
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break;
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case TargetPlatform.Mac:
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os = "OSX";
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runtimeFlavor = "CoreCLR";
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subset = "clr";
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hostRuntimeName = $"osx-{arch}";
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break;
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case TargetPlatform.Android:
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os = "Android";
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runtimeFlavor = "Mono";
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subset = "mono+libs";
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hostRuntimeName = $"android-{arch}";
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break;
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case TargetPlatform.PS4:
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os = "PS4";
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runtimeFlavor = "Mono";
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subset = "mono+libs";
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setupVersion = true;
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buildArgsBase = " /p:RuntimeOS=ps4 -cmakeargs \"-DCLR_CROSS_COMPONENTS_BUILD=1\"";
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hostRuntimeName = $"ps4-{arch}";
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hostRuntimeFiles = new[]
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{
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"coreclr_delegates.h",
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"hostfxr.h",
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"nethost.h",
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"libnethost.a",
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};
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break;
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default: throw new InvalidPlatformException(targetPlatform);
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}
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// Setup build environment variables for build system
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string buildScript = null;
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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{
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buildScript = "build.cmd";
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if (setupVersion)
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{
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// Setup _version.c file manually
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SetupDirectory(Path.Combine(artifacts, "obj"), false);
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foreach (var file in new[] { "_version.c", "_version.h" })
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File.Copy(Path.Combine(root, "eng", "native", "version", file), Path.Combine(artifacts, "obj", file), true);
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}
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var msBuild = VCEnvironment.MSBuildPath;
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if (File.Exists(msBuild))
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{
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envVars.Add("PATH", Path.GetDirectoryName(msBuild));
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}
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break;
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}
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case TargetPlatform.Linux:
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{
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buildScript = "build.sh";
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break;
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}
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case TargetPlatform.Mac:
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{
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buildScript = "build.sh";
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break;
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}
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default: throw new InvalidPlatformException(BuildPlatform);
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}
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// Print the runtime version
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string version;
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{
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var doc = new XmlDocument();
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doc.Load(Path.Combine(root, "eng", "Versions.props"));
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version = doc["Project"]["PropertyGroup"]["ProductVersion"].InnerText;
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Log.Info("Building dotnet/runtime version " + version);
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}
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// Build
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buildArgsBase = $"-os {os} -a {arch} -f {framework} -c {configuration} -lc {configuration} -rc {configuration} -rf {runtimeFlavor}{buildArgsBase}";
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foreach (var buildStep in new[] { subset, "host.pkg", "packs.product" })
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{
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var buildArgs = $"{buildArgsBase} {buildStep}";
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if (BuildPlatform == TargetPlatform.Windows)
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{
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// For some reason running from Visual Studio fails the build so use command shell
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//buildArgs = $"/C {buildScript} {buildArgs}";
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//buildApp = "cmd.exe";
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// TODO: maybe write command line into bat file and run it here?
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WinAPI.SetClipboard($"{buildScript} {buildArgs}");
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WinAPI.MessageBox.Show($"Open console command in folder '{root}' and run command from clipboard. Then close this dialog.", "Run command manually", WinAPI.MessageBox.Buttons.Ok);
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}
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else
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{
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Utilities.Run(Path.Combine(root, buildScript), buildArgs, null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
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}
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}
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// Deploy build products
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var dstBinaries = GetThirdPartyFolder(options, targetPlatform, architecture);
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var srcHostRuntime = Path.Combine(artifacts, "bin", $"{hostRuntimeName}.{configuration}", "corehost");
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foreach (var file in hostRuntimeFiles)
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{
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Utilities.FileCopy(Path.Combine(srcHostRuntime, file), Path.Combine(dstBinaries, file));
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}
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var dstDotnet = Path.Combine(dstBinaries, "Dotnet");
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var dstClassLibrary = Path.Combine(dstDotnet, "shared", "Microsoft.NETCore.App", version);
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SetupDirectory(dstClassLibrary, true);
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foreach (var file in new[]
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{
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"LICENSE.TXT",
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"THIRD-PARTY-NOTICES.TXT",
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})
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{
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Utilities.FileCopy(Path.Combine(root, file), Path.Combine(dstDotnet, file));
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}
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var srcDotnetLibsPkg = Path.Combine(artifacts, "packages", "Release", "Shipping", $"Microsoft.NETCore.App.Runtime.Mono.{hostRuntimeName}.{version}.nupkg");
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if (!File.Exists(srcDotnetLibsPkg))
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throw new Exception($"Missing .NET Core App class library package at '{srcDotnetLibsPkg}'");
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var srcDotnetLibsPkgTemp = srcDotnetLibsPkg + "Temp";
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using (var zip = new ZipFile(srcDotnetLibsPkg))
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{
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zip.ExtractAll(srcDotnetLibsPkgTemp, ExtractExistingFileAction.OverwriteSilently);
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}
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var privateCorelib = "System.Private.CoreLib.dll";
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Utilities.FileCopy(Path.Combine(srcDotnetLibsPkgTemp, "runtimes", hostRuntimeName, "native", privateCorelib), Path.Combine(dstClassLibrary, privateCorelib));
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Utilities.DirectoryCopy(Path.Combine(srcDotnetLibsPkgTemp, "runtimes", hostRuntimeName, "lib", "net7.0"), dstClassLibrary, false, true);
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Utilities.DirectoriesDelete(srcDotnetLibsPkgTemp);
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// TODO: host/fxr/<version>/hostfxr.dll
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// TODO: shared/Microsoft.NETCore.App/<version>/hostpolicy.dl
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// TODO: shared/Microsoft.NETCore.App/<version>/System.IO.Compression.Native.dll
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}
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/// <inheritdoc />
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public override void Build(BuildOptions options)
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{
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root = options.IntermediateFolder;
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// Ensure to have dependencies installed
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Utilities.Run("ninja", "--version", null, null, Utilities.RunOptions.ThrowExceptionOnError);
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Utilities.Run("cmake", "--version", null, null, Utilities.RunOptions.ThrowExceptionOnError);
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// Get the source
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CloneGitRepo(root, "https://github.com/FlaxEngine/dotnet-runtime.git", "flax-master", null, true);
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SetupDirectory(Path.Combine(root, "src", "external"), false);
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foreach (var platform in options.Platforms)
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{
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var platformData = Path.Combine(GetBinariesFolder(options, platform), "Data", "nethost");
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if (Directory.Exists(platformData))
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Utilities.DirectoryCopy(platformData, root, true, true);
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switch (platform)
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{
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case TargetPlatform.PS4:
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{
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Build(options, platform, TargetArchitecture.x64);
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break;
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}
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}
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}
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// Copy license
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var dstIncludePath = Path.Combine(options.ThirdPartyFolder, "nethost");
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Utilities.FileCopy(Path.Combine(root, "LICENSE.TXT"), Path.Combine(dstIncludePath, "LICENSE.TXT"));
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}
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}
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}
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