Add picking the longest animation from the imported file instead of the first one as default
#2490
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@@ -638,7 +638,17 @@ CreateAssetResult ImportModel::CreateAnimation(CreateAssetContext& context, Mode
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// Save animation data
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MemoryWriteStream stream(8182);
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const int32 animIndex = options && options->ObjectIndex != -1 ? options->ObjectIndex : 0; // Single animation per asset
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int32 animIndex = options ? options->ObjectIndex : -1; // Single animation per asset
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if (animIndex == -1)
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{
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// Pick the longest animation by default (eg. to skip ref pose anim if exported as the first one)
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animIndex = 0;
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for (int32 i = 1; i < modelData.Animations.Count(); i++)
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{
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if (modelData.Animations[i].GetLength() > modelData.Animations[animIndex].GetLength())
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animIndex = i;
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}
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}
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if (modelData.Pack2AnimationHeader(&stream, animIndex))
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return CreateAssetResult::Error;
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if (context.AllocateChunk(0))
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@@ -1053,14 +1053,16 @@ bool ModelTool::ImportModel(const String& path, ModelData& data, Options& option
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}
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if (EnumHasAnyFlags(options.ImportTypes, ImportDataTypes::Animations))
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{
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int32 index = 0;
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for (auto& animation : data.Animations)
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{
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LOG(Info, "Imported animation '{}' has {} channels, duration: {} frames, frames per second: {}", animation.Name, animation.Channels.Count(), animation.Duration, animation.FramesPerSecond);
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LOG(Info, "Imported animation '{}' at index {} has {} channels, duration: {} frames ({} seconds), frames per second: {}", animation.Name, index, animation.Channels.Count(), animation.Duration, animation.GetLength(), animation.FramesPerSecond);
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if (animation.Duration <= ZeroTolerance || animation.FramesPerSecond <= ZeroTolerance)
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{
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errorMsg = TEXT("Invalid animation duration.");
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return true;
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}
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index++;
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}
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}
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switch (options.Type)
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