From 212bd7a011aabb6c3c331a6caaae8353ee1570cf Mon Sep 17 00:00:00 2001 From: xxSeys1 Date: Mon, 12 May 2025 20:11:08 +0200 Subject: [PATCH] adjust width of terrain related nodes and node elements --- Source/Editor/Surface/Archetypes/Material.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Editor/Surface/Archetypes/Material.cs b/Source/Editor/Surface/Archetypes/Material.cs index 831ce8d9a..37d6801a4 100644 --- a/Source/Editor/Surface/Archetypes/Material.cs +++ b/Source/Editor/Surface/Archetypes/Material.cs @@ -607,14 +607,14 @@ namespace FlaxEditor.Surface.Archetypes Title = "Terrain Layer Weight", Description = "Terrain layer weight mask used for blending terrain layers", Flags = NodeFlags.MaterialGraph, - Size = new Float2(220, 30), + Size = new Float2(200, 30), DefaultValues = new object[] { 0, }, Elements = new[] { - NodeElementArchetype.Factory.ComboBox(0, 0, 70.0f, 0, LayersAndTagsSettings.GetCurrentTerrainLayers()), + NodeElementArchetype.Factory.ComboBox(0, 0, 175.0f, 0, LayersAndTagsSettings.GetCurrentTerrainLayers()), NodeElementArchetype.Factory.Output(0, "", typeof(float), 0), } },