Code style fix

#814
This commit is contained in:
Wojtek Figat
2022-11-06 23:05:36 +01:00
parent 735b07f0d7
commit e98621b887
41 changed files with 96 additions and 177 deletions

View File

@@ -9,7 +9,7 @@
/// A box-shaped primitive collider.
/// </summary>
/// <seealso cref="Collider" />
API_CLASS(Attributes = "ActorContextMenu(\"New/Physics/Box Collider\")") class FLAXENGINE_API BoxCollider : public Collider
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Box Collider\")") class FLAXENGINE_API BoxCollider : public Collider
{
DECLARE_SCENE_OBJECT(BoxCollider);
private:
@@ -20,9 +20,7 @@ public:
/// <summary>
/// Gets the size of the box, measured in the object's local space.
/// </summary>
/// <remarks>
/// The box size will be scaled by the actor's world scale.
/// </remarks>
/// <remarks>The box size will be scaled by the actor's world scale. </remarks>
API_PROPERTY(Attributes="EditorOrder(100), DefaultValue(typeof(Vector3), \"100,100,100\"), EditorDisplay(\"Collider\")")
FORCE_INLINE Float3 GetSize() const
{
@@ -32,9 +30,7 @@ public:
/// <summary>
/// Sets the size of the box, measured in the object's local space.
/// </summary>
/// <remarks>
/// The box size will be scaled by the actor's world scale.
/// </remarks>
/// <remarks>The box size will be scaled by the actor's world scale. </remarks>
API_PROPERTY() void SetSize(const Float3& value);
/// <summary>