Code style fix

#814
This commit is contained in:
Wojtek Figat
2022-11-06 23:05:36 +01:00
parent 735b07f0d7
commit e98621b887
41 changed files with 96 additions and 177 deletions

View File

@@ -8,11 +8,9 @@
/// <summary>
/// A capsule-shaped primitive collider.
/// </summary>
/// <remarks>
/// Capsules are cylinders with a half-sphere at each end centered at the origin and extending along the X axis, and two hemispherical ends.
/// </remarks>
/// <remarks>Capsules are cylinders with a half-sphere at each end centered at the origin and extending along the X axis, and two hemispherical ends.</remarks>
/// <seealso cref="Collider" />
API_CLASS(Attributes = "ActorContextMenu(\"New/Physics/Capsule Collider\")") class FLAXENGINE_API CapsuleCollider : public Collider
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Capsule Collider\")") class FLAXENGINE_API CapsuleCollider : public Collider
{
DECLARE_SCENE_OBJECT(CapsuleCollider);
private:
@@ -24,9 +22,7 @@ public:
/// <summary>
/// Gets the radius of the sphere, measured in the object's local space.
/// </summary>
/// <remarks>
/// The sphere radius will be scaled by the actor's world scale.
/// </remarks>
/// <remarks>The sphere radius will be scaled by the actor's world scale.</remarks>
API_PROPERTY(Attributes="EditorOrder(100), DefaultValue(20.0f), EditorDisplay(\"Collider\")")
FORCE_INLINE float GetRadius() const
{
@@ -36,17 +32,13 @@ public:
/// <summary>
/// Sets the radius of the sphere, measured in the object's local space.
/// </summary>
/// <remarks>
/// The sphere radius will be scaled by the actor's world scale.
/// </remarks>
/// <remarks>The sphere radius will be scaled by the actor's world scale. </remarks>
API_PROPERTY() void SetRadius(float value);
/// <summary>
/// Gets the height of the capsule, measured in the object's local space between the centers of the hemispherical ends.
/// </summary>
/// <remarks>
/// The capsule height will be scaled by the actor's world scale.
/// </remarks>
/// <remarks>The capsule height will be scaled by the actor's world scale.</remarks>
API_PROPERTY(Attributes="EditorOrder(110), DefaultValue(100.0f), EditorDisplay(\"Collider\")")
FORCE_INLINE float GetHeight() const
{
@@ -56,9 +48,7 @@ public:
/// <summary>
/// Sets the height of the capsule, measured in the object's local space between the centers of the hemispherical ends.
/// </summary>
/// <remarks>
/// The capsule height will be scaled by the actor's world scale.
/// </remarks>
/// <remarks>The capsule height will be scaled by the actor's world scale.</remarks>
API_PROPERTY() void SetHeight(float value);
public: