Optimize out System.ComponentModel.TypeConverter assembly usage to reduce cooked game builds
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@@ -39,6 +39,7 @@ public class Editor : EditorModule
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options.ScriptingAPI.SystemReferences.Add("System.Private.Xml");
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options.ScriptingAPI.SystemReferences.Add("System.Text.RegularExpressions");
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options.ScriptingAPI.SystemReferences.Add("System.ComponentModel.TypeConverter");
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options.PublicDependencies.Add("Engine");
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options.PrivateDependencies.Add("pugixml");
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