Fix null check in SceneAnimationWindow
The null-conditional operator checks for reference equality of the Object, but doesn't check the unmanaged pointer validity.
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@@ -821,7 +821,7 @@ namespace FlaxEditor.Windows.Assets
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if (_timeline.IsModified)
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{
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var time = _timeline.CurrentTime;
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var isPlaying = _previewPlayer?.IsPlaying ?? false;
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var isPlaying = _previewPlayer != null ? _previewPlayer.IsPlaying : false;
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_timeline.Save(_asset);
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if (_previewButton.Checked && _previewPlayer != null)
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{
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