Fixes for overriden draw calls material in debug views
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@@ -46,6 +46,7 @@ public:
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GPUTextureView* RenderSkybox(RenderContext& renderContext, GPUContext* context);
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#if USE_EDITOR
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void OverrideDrawCalls(RenderContext& renderContext);
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void DrawMaterialComplexity(RenderContext& renderContext, GPUContext* context, GPUTextureView* lightBuffer);
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#endif
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