diff --git a/Source/Editor/GUI/Docking/DockPanel.cs b/Source/Editor/GUI/Docking/DockPanel.cs
index 0f31759f2..bf982e6b9 100644
--- a/Source/Editor/GUI/Docking/DockPanel.cs
+++ b/Source/Editor/GUI/Docking/DockPanel.cs
@@ -237,9 +237,7 @@ namespace FlaxEditor.GUI.Docking
/// Determines whether panel contains the specified tab.
///
/// The tab.
- ///
- /// true if panel contains the specified tab; otherwise, false.
- ///
+ /// true if panel contains the specified tab; otherwise, false.
public bool ContainsTab(DockWindow tab)
{
return _tabs.Contains(tab);
diff --git a/Source/Editor/GUI/Drag/DragHelper.cs b/Source/Editor/GUI/Drag/DragHelper.cs
index ca4974931..cd01112d6 100644
--- a/Source/Editor/GUI/Drag/DragHelper.cs
+++ b/Source/Editor/GUI/Drag/DragHelper.cs
@@ -62,17 +62,11 @@ namespace FlaxEditor.GUI.Drag
///
/// Gets a value indicating whether this instance has valid drag data.
///
- ///
- /// true if this instance has valid drag data; otherwise, false.
- ///
public sealed override bool HasValidDrag => Objects.Count > 0;
///
/// Gets the current drag effect.
///
- ///
- /// The effect.
- ///
public override DragDropEffect Effect => HasValidDrag ? DragDropEffect.Move : DragDropEffect.None;
///
diff --git a/Source/Editor/IEditable.cs b/Source/Editor/IEditable.cs
index 524ce3dea..b89793da0 100644
--- a/Source/Editor/IEditable.cs
+++ b/Source/Editor/IEditable.cs
@@ -1,4 +1,4 @@
-// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
+// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
@@ -17,9 +17,6 @@ namespace FlaxEditor
///
/// Gets a value indicating whether this object is edited (dirty state).
///
- ///
- /// true if this object instance is edited; otherwise, false.
- ///
bool IsEdited { get; }
///
diff --git a/Source/Editor/Modules/ContentEditingModule.cs b/Source/Editor/Modules/ContentEditingModule.cs
index f9d6e825c..fe235d481 100644
--- a/Source/Editor/Modules/ContentEditingModule.cs
+++ b/Source/Editor/Modules/ContentEditingModule.cs
@@ -69,9 +69,7 @@ namespace FlaxEditor.Modules
/// The item.
/// The new short name.
/// The hint text if name is invalid.
- ///
- /// true if name is valid; otherwise, false.
- ///
+ /// true if name is valid; otherwise, false.
public bool IsValidAssetName(ContentItem item, string shortName, out string hint)
{
// Check if name is the same except has some chars in upper case and some in lower case
diff --git a/Source/Editor/Modules/SceneModule.cs b/Source/Editor/Modules/SceneModule.cs
index ffbd876fe..4a583a0d8 100644
--- a/Source/Editor/Modules/SceneModule.cs
+++ b/Source/Editor/Modules/SceneModule.cs
@@ -101,9 +101,7 @@ namespace FlaxEditor.Modules
/// Determines whether the specified scene is edited.
///
/// The scene.
- ///
- /// true if the specified scene is edited; otherwise, false.
- ///
+ /// true if the specified scene is edited; otherwise, false.
public bool IsEdited(Scene scene)
{
var node = GetActorNode(scene) as SceneNode;
@@ -113,9 +111,7 @@ namespace FlaxEditor.Modules
///
/// Determines whether any scene is edited.
///
- ///
- /// true if any scene is edited; otherwise, false.
- ///
+ /// true if any scene is edited; otherwise, false.
public bool IsEdited()
{
foreach (var scene in Root.ChildNodes)
@@ -129,9 +125,7 @@ namespace FlaxEditor.Modules
///
/// Determines whether every scene is edited.
///
- ///
- /// true if every scene is edited; otherwise, false.
- ///
+ /// true if every scene is edited; otherwise, false.
public bool IsEverySceneEdited()
{
foreach (var scene in Root.ChildNodes)
diff --git a/Source/Editor/Undo/Undo.cs b/Source/Editor/Undo/Undo.cs
index 80a5d69a3..999034dc6 100644
--- a/Source/Editor/Undo/Undo.cs
+++ b/Source/Editor/Undo/Undo.cs
@@ -61,41 +61,26 @@ namespace FlaxEditor
///
/// Gets or sets a value indicating whether this is enabled.
///
- ///
- /// true if enabled; otherwise, false.
- ///
public virtual bool Enabled { get; set; } = true;
///
/// Gets a value indicating whether can do undo on last performed action.
///
- ///
- /// true if can perform undo; otherwise, false.
- ///
public bool CanUndo => UndoOperationsStack.HistoryCount > 0;
///
/// Gets a value indicating whether can do redo on last undone action.
///
- ///
- /// true if can perform redo; otherwise, false.
- ///
public bool CanRedo => UndoOperationsStack.ReverseCount > 0;
///
/// Gets the first name of the undo action.
///
- ///
- /// The first name of the undo action.
- ///
public string FirstUndoName => UndoOperationsStack.PeekHistory().ActionString;
///
/// Gets the first name of the redo action.
///
- ///
- /// The first name of the redo action.
- ///
public string FirstRedoName => UndoOperationsStack.PeekReverse().ActionString;
///
diff --git a/Source/Engine/Core/Math/Half.cs b/Source/Engine/Core/Math/Half.cs
index d2519578a..be60c83dc 100644
--- a/Source/Engine/Core/Math/Half.cs
+++ b/Source/Engine/Core/Math/Half.cs
@@ -41,57 +41,57 @@ namespace FlaxEngine
private ushort value;
///
- /// Number of decimal digits of precision.
+ /// Number of decimal digits of precision.
///
public const int PrecisionDigits = 3;
///
- /// Number of bits in the mantissa.
+ /// Number of bits in the mantissa.
///
public const int MantissaBits = 11;
///
- /// Maximum decimal exponent.
+ /// Maximum decimal exponent.
///
public const int MaximumDecimalExponent = 4;
///
- /// Maximum binary exponent.
+ /// Maximum binary exponent.
///
public const int MaximumBinaryExponent = 15;
///
- /// Minimum decimal exponent.
+ /// Minimum decimal exponent.
///
public const int MinimumDecimalExponent = -4;
///
- /// Minimum binary exponent.
+ /// Minimum binary exponent.
///
public const int MinimumBinaryExponent = -14;
///
- /// Exponent radix.
+ /// Exponent radix.
///
public const int ExponentRadix = 2;
///
- /// Additional rounding.
+ /// Additional rounding.
///
public const int AdditionRounding = 1;
///
- /// Smallest such that 1.0 + epsilon != 1.0
+ /// Smallest such that 1.0 + epsilon != 1.0
///
public static readonly float Epsilon;
///
- /// Maximum value of the number.
+ /// Maximum value of the number.
///
public static readonly float MaxValue;
///
- /// Minimum value of the number.
+ /// Minimum value of the number.
///
public static readonly float MinValue;
@@ -106,7 +106,7 @@ namespace FlaxEngine
public static readonly Half One;
///
- /// Initializes a new instance of the structure.
+ /// Initializes a new instance of the structure.
///
/// The floating point value that should be stored in 16 bit format.
public Half(float value)
@@ -115,7 +115,7 @@ namespace FlaxEngine
}
///
- /// Gets or sets the raw 16 bit value used to back this half-float.
+ /// Gets or sets the raw 16 bit value used to back this half-float.
///
public ushort RawValue
{
@@ -124,7 +124,7 @@ namespace FlaxEngine
}
///
- /// Converts an array of half precision values into full precision values.
+ /// Converts an array of half precision values into full precision values.
///
/// The values to be converted.
/// An array of converted values.
@@ -137,7 +137,7 @@ namespace FlaxEngine
}
///
- /// Converts an array of full precision values into half precision values.
+ /// Converts an array of full precision values into half precision values.
///
/// The values to be converted.
/// An array of converted values.
@@ -150,7 +150,7 @@ namespace FlaxEngine
}
///
- /// Performs an explicit conversion from to .
+ /// Performs an explicit conversion from to .
///
/// The value to be converted.
/// The converted value.
@@ -160,7 +160,7 @@ namespace FlaxEngine
}
///
- /// Performs an implicit conversion from to .
+ /// Performs an implicit conversion from to .
///
/// The value to be converted.
/// The converted value.
@@ -170,31 +170,29 @@ namespace FlaxEngine
}
///
- /// Tests for equality between two objects.
+ /// Tests for equality between two objects.
///
/// The first value to compare.
/// The second value to compare.
- ///
- /// true if has the same value as ; otherwise, false.
+ /// true if has the same value as ; otherwise, false.
public static bool operator ==(Half left, Half right)
{
return left.value == right.value;
}
///
- /// Tests for inequality between two objects.
+ /// Tests for inequality between two objects.
///
/// The first value to compare.
/// The second value to compare.
- ///
- /// true if has a different value than ; otherwise, false.
+ /// true if has a different value than ; otherwise, false.
public static bool operator !=(Half left, Half right)
{
return left.value != right.value;
}
///
- /// Converts the value of the object to its equivalent string representation.
+ /// Converts the value of the object to its equivalent string representation.
///
/// The string representation of the value of this instance.
public override string ToString()
@@ -204,7 +202,7 @@ namespace FlaxEngine
}
///
- /// Returns the hash code for this instance.
+ /// Returns the hash code for this instance.
///
/// A 32-bit signed integer hash code.
public override int GetHashCode()
@@ -214,35 +212,31 @@ namespace FlaxEngine
}
///
- /// Determines whether the specified object instances are considered equal.
+ /// Determines whether the specified object instances are considered equal.
///
///
///
- ///
- /// true if is the same instance as or
- /// if both are null references or if value1.Equals(value2) returns true; otherwise, false.
+ /// true if is the same instance as or if both are null references or if value1.Equals(value2) returns true; otherwise, false.
public static bool Equals(ref Half value1, ref Half value2)
{
return value1.value == value2.value;
}
///
- /// Returns a value that indicates whether the current instance is equal to the specified object.
+ /// Returns a value that indicates whether the current instance is equal to the specified object.
///
/// Object to make the comparison with.
- ///
- /// true if the current instance is equal to the specified object; false otherwise.
+ /// true if the current instance is equal to the specified object; false otherwise.
public bool Equals(Half other)
{
return other.value == value;
}
///
- /// Returns a value that indicates whether the current instance is equal to a specified object.
+ /// Returns a value that indicates whether the current instance is equal to a specified object.
///
/// Object to make the comparison with.
- ///
- /// true if the current instance is equal to the specified object; false otherwise.
+ /// true if the current instance is equal to the specified object; false otherwise.
public override bool Equals(object obj)
{
if (obj == null)
diff --git a/Source/Engine/Utilities/StringUtils.cs b/Source/Engine/Utilities/StringUtils.cs
index f9b3ab9a4..cda545197 100644
--- a/Source/Engine/Utilities/StringUtils.cs
+++ b/Source/Engine/Utilities/StringUtils.cs
@@ -140,9 +140,7 @@ namespace FlaxEngine
/// Determines whether the specified path is relative or is absolute.
///
/// The input path.
- ///
- /// true if the specified path is relative; otherwise, false if is relative.
- ///
+ /// true if the specified path is relative; otherwise, false if is relative.
public static bool IsRelative(string path)
{
bool isRooted = (path.Length >= 2 && char.IsLetterOrDigit(path[0]) && path[1] == ':') ||